Starting Inventory

Immortal Freedom RPG > Character Creation

Your character’s starting items and cyberware should reflect who they are, what they do and where they come from. When thinking about what items and cyberware to give your character, consider what they would keep with them while travelling.

Items

Most Items in Immortal Freedom: The Roleplaying Game do not provide bonuses or special abilities, but are instead meant to satisfy ability requirements or add onto your identity. That doesn’t mean items won’t allow you to do things you’d otherwise be unable to do. It just means you won’t get a codified gameplay benefit from the item, and it’ll be up to you to think how it can be useful. Refer to the Character Creation section for suggested starting inventory.

Only legendary items and consumables provide bonuses or give you additional abilities. Characters do not generally begin the game with legendary items unless granted by their class, quirk, or specialisation. Discuss with the game master (GM) if you’d like to start with a legendary item. Consumables are one-time use items which are removed from your inventory after using it.

There isn’t really a limit to how many items you can carry at any given time. However, try to keep how much your character is carrying to what a person could realistically carry. If you want access to more items, discuss a storage solution with the GM.

Info

As per hiking and backpacking sources, the average person should only carry 20% of their body weight on them while travelling.

Cyberware

Cyberware is any kind of body modification in which technologically advanced machine parts are used to supplement or enhance a person’s existing capabilities by adding onto or replacing organic body parts. Cyberware is controlled through neural commands or magic.

Most cyberware in Immortal Freedom: The Roleplaying Game do not provide bonuses or special abilities, but are instead meant to satisfy ability requirements or add onto your identity. That doesn’t mean cyberware won’t allow you to do things you’d otherwise be unable to do. It just means you won’t get a codified gameplay benefit from the cyberware, and it’ll be up to you to think how it can be useful. Refer to the Character Creation section for suggested starting Inventory.

Only legendary cyberware provide bonuses or give you additional abilities. Characters do not generally begin the game with legendary cyberware unless granted by their class, quirk, or specialisation. Discuss with the game master (GM) if you’d like to start with legendary cyberware.

There isn’t a limit on how much cyberware you can have, though a good rule of thumb is that your character should be seen as a cyborg and not an android. You could even go so far as to modify your character’s anatomy to accommodate unusual cyberware. Discuss with the GM if you’d like to install a large number of cyberware.

Info

Cyborgs have organic components and a sapient mind. Androids are humanoid robots, with no organic components.

Suggested Starting Inventory

Immortal Freedom RPG > Character Creation > Quick Start Character Creation

The following inventory can be used if you’re unsure what to give your character at the beginning of the game. It contains basic weapons, a standard translator, a Datapad for accessing the NET, and a backpack for storage.

Tip

Items like ammo and energy cells come into play whenever you receive Drawbacks and Complications, so it’s a good idea to have some handy.

Weapons

Items

Bags

Cyberware

Translators

Translators come in many forms and allow you to communicate with people who speak another language without you needing to know the language yourself. Without a translator, you will not be able to communicate with others who speak another language and you will not be able to perform any abilities which require you and your target to understand each other.

Example Translators

Clothing

What your character wears is a representation of their identity and affects how they interact with the world. Wearing armour does not provide additional protection, but may change how people approach you or change whether an enemy decides to attack you or not. For example, wearing an all-black, tight-fitting skinsuit won’t give you any bonuses to your stealth, but it will signal to anyone who spots you that you’re dangerous.

Your character’s clothing can also provide additional storage for items and may be used to conceal items and cyberware, though your character may be tested on their ability to keep those things hidden when it counts the most.

Wealth Score

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Instead of keeping track of the number of credits your character has, or managing an in-game economy, abstract buying power during trade encounters is determined by a character’s Wealth Score.

Roll 1d6 to determine your character’s wealth score. You may also choose to set your character’s wealth score to 2.

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Character Name and Pronouns