Starting Inventory
Your character’s starting items and cyberware should reflect who they are, what they do and where they come from. When thinking about what items and cyberware to give your character, consider what they would keep with them while travelling.
Items
Cyberware
Suggested Starting Inventory
Items like ammo and energy cells come into play whenever you receive Drawbacks and Complications, so it’s a good idea to have some handy.
Weapons
- Axe
- Baton
- Bow
- Crossbow
- Dagger
- Grenades
- Machine Gun
- Pistol
- Rifle
- Shield
- Shiv
- Shuriken
- Spear
- Staff
- Sword
- Throwing Knives
- Whip
Items
- Ammo
- Arrows
- Crossbow Bolts
- Cyberdeck
- Datapad
- Energy Cell
- Filtered Water Bottle
- First Aid Kit
- Flashlight
- Lighter
- Membership Card
- Rope
- Sleeping Bag
- Snacks
- Toolkit
- Translator
- Tape
Bags
Cyberware
- Abdominal Storage Module
- Acoustic Amplifier
- Cyberoptics
- Digit.ALL
- Dorsal Arachnoid Limb Array
- Embedded Translator
- H33.L1
- M1R4G3
- Telescopic Blade
Translators
Translators come in many forms and allow you to communicate with people who speak another language without you needing to know the language yourself. Without a translator, you will not be able to communicate with others who speak another language and you will not be able to perform any abilities which require you and your target to understand each other.
Example Translators
Clothing
What your character wears is a representation of their identity and affects how they interact with the world. Wearing armour does not provide additional protection, but may change how people approach you or change whether an enemy decides to attack you or not. For example, wearing an all-black, tight-fitting skinsuit won’t give you any bonuses to your stealth, but it will signal to anyone who spots you that you’re dangerous.
Your character’s clothing can also provide additional storage for items and may be used to conceal items and cyberware, though your character may be tested on their ability to keep those things hidden when it counts the most.
Wealth Score
Roll 1d6 to determine your character’s wealth score. You may also choose to set your character’s wealth score to 2.