Air Elemental
Air Elementals are elemental manifestations of wind, vapour, or smoke, loosely coalesced into humanoid form. They can only be manifested through elemental magic or a similar force. Air Elementals are flighty, ethereal beings, untethered from the earth and reality. However, when angered, they are as formidable as any other elemental force.
| Attribute | Details |
|---|---|
| Type | Creature |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 2 |
| Maximum Minor Injuries | 5 |
Air Elementals always attack the nearest target.
Immunities
- Cannot be confused.
- Cannot be dazed.
- Cannot be horrified.
- Cannot be infected.
- Cannot be intoxicated.
- Cannot be knocked down.
- Cannot be pinned.
- Cannot be inflicted with the Periodic Damage status.
- Cannot be put to sleep.
- Cannot be stunned.
- Immune to aura magic.
- Immune to blood magic.
- Immune to primal magic.
- Immune to spirit magic.
- Immune to mental attacks.
- Immune to physical attacks.
- Immune to electrical damage.
- Unaffected by difficult terrain.
Actions
Reactions
Level 1 Abilities
Level 2 Ability
Level 3 Abilities
Level 4 Ability
Level 5 Abilities
- Arc Discharge ✚ (replaces Arc Discharge)
- Vortex