Umbramancy
As a cybermancer, you already know how to combine spirit magic, psi magic, and cyberware to raise the dead and control machines. Adding the power of pure darkness to the mix, and you can truly call yourself a master of death and entropy.
Dark whispers enter your mind whenever you use your powers. You may not know where the whispers come from. What you do know, however, is that others share your views on the world and find kinship with you. These like-minded beings are members of the Cult of the Nox’zh’r—a doomsday cult which believes in the machinations of the impossibly massive beings known as the Nox’zh’r. Whether you follow or forge your own path is up to you.
In addition to granting you new abilities, this specialisation also replaces some of your class’ core abilities, as it represents one of the foundational aspects of the class rather than an extension of your existing capabilities. In most cases, the replacements are a lateral change with no loss in power. Sometimes, though, you may find the replacement ability less powerful—but don’t worry. This specialisation is generally more powerful compared to other specialisations, and will more than make up for it elsewhere.
Species Modifier
This specialisation is available to a species modifier in addition to its exclusive class.
Exclusive Class
Only a single class can select this specialisation.
Level 1 Abilities
- Shadow Magic (replaces Psi Magic and Spirit Magic)
- Sinister Shadows (replaces Visions of Death)
Level 2 Ability
Level 3 Abilities
- Gouge Soul (replaces Dominate Lifeless)
- Overwhelming Darkness
Level 4 Abilities
- Enshroud
- Shambling Horror (replaces Raise Dead)
Level 5 Abilities
- Death Gaze ✚ (replaces Death Gaze)
- Nightmare Fiend (replaces Mecha Golem)
Level 6 Abilities
- Embrace Oblivion
- Living Nightmare
- Shambling Horror ✚ (replaces Raise Dead, Raise Dead ✚, and Shambling Horror)