Risk Analysis

Immortal Freedom RPG > Character Creation > Specialisations

The world is a dangerous place. Every situation, every second, has the potential to result in grave harm or even death. Thankfully, it’s possible to predict, with a certain amount of certainty, the worst outcomes for any given action, making the risks involved measurable and quantifiable. And if the risks can be quantified—they can be calculated. That’s where you come in. When people need to know how much risk their lives present, you provide them with an assessment. Because you see the world for what it is: a series of numbers and data which lead to a death trap of one’s own making.

Info

This is a complex specialisation meant to provide an alternative play style which relies on the player having a jovial relationship with the GM. Use it at your own risk.

While you have this specialisation, you do not roll dice when performing actions. Instead, you must calculate the risk involved in performing an action before taking said action. The closer your risk calculations are to the GM’s calculations determines whether you succeed.

Risk assessment is calculated as follows:

Base Risk + Worst Case Outcome + Threat Level - Modifiers = Result

Your base risk is always based on your species and class. Use the Base Risk Analysis Table to determine your base risk. If receiving Help from other player characters, use the highest base risk of all player characters involved in the action.

Worst Case Outcome is the amount of Injuries you could receive if you failed at performing your intended action. This number ranges from 0 to 7, with 0 being no Injuries and 7 being equivalent to death.

Threat Level is calculated by subtracting the level of the encounter from your current level. This number ranges from 1 to 6, with a minimum of 1.

The information required to determine the worst case outcome and threat level is not readily available to you. You must make your best guess based on information provided by the GM, or gain Intuition or Intel to ask the GM directly.

Modifiers refer to any abilities you have which modify your dice pool in some way. Each die added removes 1 point from the risk assessment score. In cases when you have advantage, make 2 separate calculations and the GM will tell which one is closer to their calculations. In cases when you have disadvantage, make 2 separate calculations and the GM will tell which one is further from their calculations.

Success for your actions is measured by how close you are to matching the GM’s calculations each time you assess the risk of an encounter.

You cannot gain Intuition as you would when rolling dice.

If changing specialisations at a higher level, you must continue to perform risk analysis to perform actions. It is strongly encouraged not to use abilities from this specialisation when creating a custom specialisation.

Example

A player character jumps over a pit of spikes. The GM calculates a risk score of 7 based on the following factors:

If the player guesses a risk score of 7, they would get a critical success and receive a Boon. If they guess a score of 10 points, they would get a mixed success instead and receive Drawbacks.

Level 1 Ability

Level 2 Ability

Level 3 Ability

Level 4 Ability

Level 5 Ability

Level 6 Ability

Base Risk Analysis Table

Add 1 to the score if the player character is a hybrid or a sycophant. Add 2 to the score if they are both a hybrid and a sycophant. Use their primary species to calculate risk if they are a hybrid.

Aeyan Erelan Ewoche K’ohma Megor T’av Terran Uisi Zao
Adventurer 4 4 3 4 4 4 4 5 4
Civilian 1 1 2 5 5 1 1 1 3
Cybermancer 5 5 5 5 5 5 5 5 5
Divine Cleric 3 3 2 4 2 2 2 1 3
Dragoon 4 4 4 5 5 4 4 2 5
Elementalist 2 2 2 4 4 2 4 2 4
Field Medic 3 3 2 3 4 3 3 3 4
Fighter 3 4 4 5 5 5 3 3 5
Keeper 2 1 2 3 3 1 2 2 3
Priestess of Ay’driel 4 2 2 5 5 4 2 5 5
Ranger 2 3 4 4 4 3 2 2 4
Recondite 4 4 3 5 5 4 5 4 5
Rogue 5 5 4 5 5 5 5 5 5
Shaman 4 3 2 2 3 2 4 3 5
Specialist 3 2 3 4 5 4 3 3 2
Tech Expert 2 2 2 4 3 2 3 2 5
Vindicator 3 3 2 5 5 2 2 3 4
Zhifu 3 2 4 4 3 2 3 5 2