Motivations
Your character’s Motivations are what drive them to interact with other, do things within the world, and just generally be part of the narrative. Some motivations are core to your character’s being, driving everything that they do. Other motivations are short-term goals which they can complete within the span of a few sessions. Regardless, motivations can and should change over time as your character develops.
Your character should have around 3 motivations at any given time, with a mix of short-term and long-term motivations.
To have fate decide your character’s motivations, roll the motivations roll table.
Example Motivations
The following examples were developed from 1-to-2 word motivations generated through the motivations roll table.
Theology
Your character is deeply interested in the theologies of the star cluster, their origins, and the people who believe in their tenets. They have accumulated a great deal of information on existing theologies, and wants to become intimate with the beliefs of as many cultures as possible.
Happiness
Your character has experienced a lot of trauma in their past, and they’re ready to put it all behind them. They want to find a new life in which they can find joy in the everyday, to be happy with who they are and the life they’ve chosen for themselves.
Survival
Your character lives on the fringes of society, ostracized by the people they should call kin. Their only concern from day to day is their continued survival, through any means necessary. Food, shelter, and safety are never guaranteed, and should never be taken for granted.