Nox’zh’r Abomination

Immortal Freedom RPG > Non-player Entities (NPCs) > Nox’zh’r

Nox’zh’r abominations are amalgamations of Nox’zh’r lluw, and the flesh, metal, and bone of a humanoid creature. They are eldritch horrors without feeling or thought, completely subservient to the will of the Nox’zh’r. Once an individual transforms into a Nox’zh’r abomination, they cannot be cleansed of their Nox’zh’r infection, as all that would be left behind is a husk of their former selves.

Attribute Details
Type Creature
Emotion/Logic Number 2
Magic/Tech Number 2
Maximum Major Injuries 3
Maximum Minor Injuries 5
Statuses Infected
Targets Closest target
Goals Assimilate and infect all living things

Nox’zh’r abominations always attack the nearest target. They fight until their destruction, being totally unconcerned with their own existence or well-being.

Immunities

Weakness

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Ability

Level 6 Ability

Tactics

Nox’zh’r abominations have a base AP pool of 3 AP.

  1. (Level 4+) Uses the Tough as Nails ability, if:
  2. (Level 3+) Counterattacks, if:
  3. (Level 3+) Uses the Outmatched ability, if:
  4. (Level 2+) Death gazes a target, if they aren’t already horrified.
  5. Moves or scrambles to get within range of th target, if they’re not already in range.
  6. (Level 4+) Tears down the target, if they have a beneficial status or immunity.
  7. Cleaves the target, if there is at least 1 other target within range.
  8. If the target isn’t within melee range, roll a die based on the abomination’s level:
  9. Roll a die based on the abomination’s level:
  10. Guards, if:
    • It gets hit after taking its turn, and
    • It has at least 1 AP left at the end of its turn.