Racoon
The raccoon has a grayish coat, which mostly consists of dense underfur, which insulates it against cold weather. The animal's most distinctive features include its extremely dexterous front paws, its facial mask, and its ringed tail. The raccoon is noted for its intelligence, and studies show that it can remember the solution to tasks for at least three years. It is usually nocturnal and omnivorous, eating about 40% invertebrates, 33% plants, and 27% vertebrates.[1]
Actions
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Scramble
- Scramble in Difficult Terrain
- Swim
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 5 Abilities
Level 6 Ability
- (Level 3+) Counterattacks, if:
- (Level 6) Gains Adrenaline, if they killed a target.
- Guards, if attacked.
- (Level 5+) Bestial roars at targets, if they aren’t already Horrified.
- (Level 2+) Bestial roars at a target, if they aren’t already Horrified.
- Moves or scrambles to get within range of the target, if they’re not already in range.
- (Level 5+) Swallows the target, if they’re Unstable or Haywire.
- Roll a die based on the animal’s level:
- At level 1, flip a coin or roll 1d2:
- Latches onto the target.
- Attacks or strikes (level 2+) the target.
- At levels 2-6, roll 1d4:
- Re-roll.
- Latches onto the target.
- Attacks or strikes (level 2+) the target.
- Attacks the target with an Infectious Assault.
- At level 1, flip a coin or roll 1d2: