Elephant

Immortal Freedom RPG > Non-player Entities (NPCs) > Animals

Elephants are terrestrial, proboscidean mammals. Distinctive features of elephants include a long proboscis called a trunk, tusks, large ear flaps, pillar-like legs, and tough but sensitive grey skin. The trunk is prehensile, bringing food and water to the mouth and grasping objects. Tusks, which are derived from the incisor teeth, serve both as weapons and as tools for moving objects and digging. The large ear flaps assist in maintaining a constant body temperature as well as in communication. Elephants live in different habitats, including savannahs, forests, deserts, and marshes. They are herbivorous, and they stay near water when it is accessible. Elephants have a fission–fusion society, in which multiple family groups come together to socialize.[1][2]

Attribute Details
Type Creature
Emotion/Logic Number 2
Targets Closest target
Goals Survive

Animals do not generally attack unprovoked. They only engage in combat if:

  • They feel threatened,
  • They’re defending their young or territory,
  • They’re desperately hungry,
  • They’re confused, or,
  • They’re diseased or in pain.

Most animals avoid conflict, preferring survival to undue violence. Animals only fight to the death if they’re protecting something or they’re cornered. Otherwise, they flee at the first sign of hostility. Predators usually fight until they’re unstable, at which point they retreat.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Ability

Level 5 Abilities

Tactics

Levels AP
Levels 1-2 3 AP
Levels 3-6 5 AP
  1. (Level 4+) Uses the Tough as Nails ability, if:
  2. (Level 3+) Counterattacks, if:
    • They’re attacked, and
    • They haven’t used the ability this session.
  3. (Level 3+) Uses the Outmatched ability, if:
  4. Guards, if they believe they have the AP to spare.
  5. (Level 5+) Bestial roars at targets, if they aren’t already horrified.
  6. (Level 2+) Bestial roars at a target, if they aren’t already horrified.
  7. Moves or scrambles to get within range of a target, if they’re not already in range.
  8. Roll 1d4:
    1. Latches onto the target.
    2. Attacks or strikes (level 2+) the target.
    3. Throws the target.
    4. Blindsides the target.

  1. https://en.wikipedia.org/wiki/Elephantidae ↩︎

  2. https://en.wikipedia.org/wiki/Elephant ↩︎