Shaman
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Unlike other magic users, shamans aren’t well versed in combat, as their strength lies in speaking with the dead, not harming others. That being said, they can assault the essence of targets who have essence—but will do so sparingly. Their focus in combat is to unsettle and imbue uncertainty, rather than direct assaulting targets. At higher levels, they cleanse allies if no one else is available, horrify characters, and control spirit remnants.
Actions
- Craft
- Drop Awareness
- Heal
- Magic Attack
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Ability
Level 5 Ability
- Death Gaze ✚ (replaces Death Gaze)
Level 6 Ability
Standard Inventory
- Credit Chip (roll 1d4 for the wealth score)
- Datapad
- Over-the-ear Translator
Tactics
Shamans have a base AP pool of 3 AP.
- Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
- Uses the Beyond the Veil ability, if they suspect there are targets for whom they’re not aware.
- Moves or scrambles to:
- (Level 2+) Cleanses, themselves or an ally has a negative status.
- (Level 3+) Commands a spirit, if they’re a big enough threat.
- (Level 5+) Death gazes, if most nearby targets are not horrified.
- (Level 2+) Death gazes the target, if they aren’t already horrified.
- (Level 3+) Flip a coin or roll 1d2:
- Assails the target with visions of death.
- Uses the Haunt ability.
- Assails the target with visions of death.