Cybernetic Amalgam
Immortal Freedom RPG > Non-player Entities (NPCs) > Constructs
Cybernetic amalgams are horrifying constructs of metal and flesh, made to appear as brutal, hulking humanoids. Often made from the body parts of multiple people, they are made possible through an unholy fusion of psi magic, spirit magic, and technology. Cybernetic amalgams are one of the many terrors that the Hold helped unleash onto the world, though they have been known to also exist outside the Hold.
| Attribute | Details |
|---|---|
| Type | Creature Cyborg |
| Emotion/Logic Number | 2 |
| Magic/Tech Number | 7 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
| Targets | Closest target |
| Goals | Kill everything and everyone nearby |
Immunities
- Cannot be confused.
- Cannot be dazed.
- Cannot be horrified.
- Cannot be intoxicated.
- Cannot be pacified.
- Cannot be put to sleep.
- Immune to mental attacks.
Weakness
- Receives an additional defect whenever it is damaged by divine magic.
Actions
- Drop Awareness
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Scramble
- Scramble in Difficult Terrain
- Swim
- Tech Attack
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Ability
Level 4 Abilities
Level 5 Ability
Level 6 Abilities
- Battle Management
- Cleave ✚ (replaces Cleave)
Tactics
- (Level 4+) Uses the Tough as Nails ability, if:
- It gets a third major injury, and
- It hasn’t used the ability this session.
- (Level 3+) Counterattacks, if:
- (Level 3+) Uses the Outmatched ability, if:
- Moves or scrambles to get within range of a target, if they’re not already in range.
- (Level 4+) Tears down the target, if they have a beneficial status or immunity.
- Cleaves the target, if there is at least 1 other target within range.
- If the target isn’t within range, roll 1d4:
- Roll 1d6:
- Guards, if: