Cryomantic Cybermancer
Immortal Freedom RPG > Non-player Entities (NPCs) > Classes > Cybermancer
Cryomantic cybermancers call upon bone-chilling frost to suck warmth and life from the world.
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Actions
- Craft
- Drop Awareness
- Heal
- Magic Attack
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
- Tech Attack
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Abilities
- Fulmination ✚ (replaces Fulmination)
- Raise Draugr
Level 5 Abilities
Level 6 Abilities
- Blizzard
- Raise Draugr ✚ (replaces Raise Draugr)
- Teleport
Standard Inventory
- Arm Cannon Cyberware
- Credit Chip (roll 1d4 for the wealth score)
- Datapad
- Embedded Translator
- Telescopic Blade Cyberware
Tactics
Cybermancers have a base AP pool of 3 AP.
- Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
- If inhibited:
- Moves, scrambles, or floats (level 2+) to get away from danger, if:
- (Level 6) Teleports, if:
- They need to flee, and
- They haven’t used the ability this session.
- (Level 2+) Levitates if:
- There are ground hazards, and
- They don’t have the Levitating status.
- Moves, scrambles, or floats (level 2+) to get within range of a target, if they’re not already in range.
- (Level 6) Summons a blizzard, if:
- (Level 5+) Summons a frost golem, if they haven’t used the ability this session.
- (Level 5+) Absorbs essence, if the cybermancer is unstable.
- (Level 4+) Raises a draugr, if there is a corpse or a deactivated machine.
- (Level 3+) Gouges a soul, if:
- There is a spirit remnant or a machine, and
- The spirit remnant or a machine isn’t hostile to the cybermancer’s enemies.
- (Level 3+) Summons an ice wall, if doing so would give them an advantage.
- (Level 2+) Uses the Fulmination ability, if:
- (Level 2+) Binds the target in an ice prism, if they’r a big enough threat.
- Freezes synapses, if the target is a big enough threat.
- Flip a coin or roll 1d2:
- Assails the target with deathly chill.
- Attacks the target using cyberware.