Dragoon

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes

Dragoons have the necessary combat and interpersonal training to make them effective peacekeepers, while also having a limited amount of authority, depending with whom they interact.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 1d8
Maximum Major Injuries 3
Maximum Minor Injuries 5

Dragoons command their allies in battle, shouting orders and coordinating battle tactics. They also duck for cover, find high ground, and provide covering fire. They also act as talking heads for groups of non-player entities (NPCs).

Actions

Reactions

Level 1 Abilities

Level 2 Ability

Level 3 Ability

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Standard Inventory

Tactics

Levels AP
Levels 1-3 3 AP
Levels 4-6 5 AP
  1. Begins the encounter with the On Watch status.
  2. Guards, if they believe they have the AP to spare.
  3. Shouts orders to their allies.
  4. Moves or scrambles to:
    • Get within range of a target, if they’re not already in range, and
    • Stay as far away from danger as possible.
  5. Keeps watch, if:
  6. (Level 6) Spin attacks, if:
  7. Attacks or strikes (level 2+) the target.