Levels
Levels are a way to measure your progress, as well as gauge your ability to interact with Legendary Items and Legendary Cyberware and perform higher level magic. They are also a measure of relative difficulty for challenges.
Character Levels
Most player characters begin the game at level 1, with Ewoche and sycophants being the only exceptions by beginning at level 3. However, even at level 1 you are incredibly powerful.
You can spend XP to reach a new level when you have enough. Reaching a new level unlocks new abilities, shifts relative difficulty, and makes it possible for you to perform higher levels of magic, and use higher level Legendary Items and Legendary Cyberware.
Relative Difficulty
You will not be aware of the impact of levels have on difficulty for most of your time playing Immortal Freedom: The Roleplaying Game. It is a tool for the game master (GM) to increase or decrease the difficulty of encounters by manipulating their level.
In short, higher level encounters have a chance to inflict more Injuries and statuses. Non-player entities (NPCs) also start off hostile or neutral more often at higher levels, with their disposition improving much less frequently. The GM may also inflict more Complications if you are facing a higher level threat.
Ideally, the GM will always present you with a challenge you are well suited for, only changing the relative difficulty if they think it fits the narrative or your party is not challenged enough.
Legendary Items and Legendary Cyberware
Just like abilities, legendary items and legendary cyberware have levels which dictate their relative power to other abilities, legendary items, and legendary cyberware. It is possible that you might acquire a legendary item or legendary cyberware of a higher level than yours. You can use a legendary item or legendary cyberware which is a higher level than yours—at a cost. This cost reflects your lack of expertise, while also allowing you to use the legendary item or legendary cyberware despite your lower level.
- If the legendary item or legendary cyberware is 1 level higher than you, you receive Drawbacks every time you use it, regardless of the actual outcome of the roll.
- If the legendary item or legendary cyberware is 2 levels higher than you, roll with disadvantage whenever you use it. You also receive Drawbacks every time you use it, regardless of the actual outcome of the roll.
- If the legendary item or legendary cyberware is 3 levels higher than you, roll an unmodified dice pool with disadvantage whenever you use it. You also receive Drawbacks every time you use it, regardless of the actual outcome of the roll.
- If the legendary item or legendary cyberware is 4 levels higher than you, roll an unmodified dice pool with disadvantage whenever you use it. You also receive Complications every time you use it, regardless of the actual outcome of the roll.
- If the legendary item or legendary cyberware is 5 levels higher than you, roll an unmodified dice pool with disadvantage whenever you use it. You also receive multiple Complications every time you use it, regardless of the actual outcome of the roll.
If the legendary item or legendary cyberware does not normally require a roll, flip a coin to see if you succeed instead of rolling with disadvantage. To roll an unmodified dice pool, roll 1d6 or 1d8 without any abilities to modify the dice pool.
Magic
You may perform magic you only have access to at higher levels—at a cost. This cost reflects your lack of expertise and the strain of using magic to which you aren’t accustomed, while also allowing you to use magic to which you would only have access at a higher level.
Performing magic of a higher level should be an organic experience, born from your creativity and discussions with the GM. It shouldn’t be a way to look ahead to see what abilities you’ll have access to at a higher level and then announcing you are using that ability at a lower level.
- If the magic you want to perform is 1 level higher than you, you receive Drawbacks, regardless of the actual outcome of the roll.
- If the magic you want to perform is 2 levels higher than you, roll with disadvantage. You also receive Drawbacks, regardless of the actual outcome of the roll.
- If the magic you want to perform is 3 levels higher than you, roll an unmodified dice pool with disadvantage. You also receive Drawbacks, regardless of the actual outcome of the roll.
- If the magic you want to perform is 4 levels higher than you, roll an unmodified dice pool with disadvantage. You also receive Complications, regardless of the actual outcome of the roll.
- If the magic you want to perform is 5 levels higher than you, roll an unmodified dice pool with disadvantage. You also receive multiple Complications, regardless of the actual outcome of the roll.