Inclusivity
This game makes an effort to be inclusive of all genders, sexualities, races, disabilities, cultures, and beliefs. Anyone playing this game should feel empowered and properly represented, not ridiculed or discriminated against. If you find that some content herein does not properly represent this ideal, I sincerely apologize and hope you will reach out to let me know, so I may improve.
This game also abides by the Olivia Hill rule, also known as the No Fascists rule:
If you’re a fascist, you’re not welcome to play this game. It’s against the rules. If you’re reading this and thinking, You just call everyone you disagree with a fascist, then you’re probably a fascist, or incapable of drawing inferences from context and acknowledging a dangerous political climate that causes the oppressed to be hyperbolic. Don’t play this game. Heal yourself. Grow. Learn. Watch some Mr. Rogers’ Neighborhood or something.
Prejudice and Discrimination
The world of Immortal Freedom is full of people who have prejudice and discriminate against others because of that prejudice. It is one of the core themes of the world, and much of the world is built with this in mind. Xenophobia and xenophilia show up in equal measure, and so it’s almost guaranteed you’ll encounter social situations which touch on these topics in some way. I think it is important to explore these topics, as it may help us understand or deal with prejudice and discrimination in real life.
However, if your group decides that these topics are not conducive to your game or may be harmful to players, the Disposition mechanic and other mechanics related to prejudice and discrimination will need to be adjusted or removed from the game.
The simplest way to do this is to ignore ability target requirements which target specific groups of people, such as aliens or fictional minority groups. Another way to ensure there is no prejudice or discrimination is to avoid character choices which rely on a character to have prejudice or discrimination—though this may severely limit choices during character creation.
The Disposition mechanic may seem to promote non-egalitarian treatment of other people. If you feel that is the case, the simplest alternative would be to treat any ability which affects disposition as either:
- Adding a die to the dice pool in social situations if meant to improve disposition, or
- Giving disadvantage in social situations if meant to worsen disposition.
You may also choose to substitute the ability for another one of the same level.
As previously mentioned, prejudice and discrimination are core themes in the world of Immortal Freedom, so avoiding the topics is not the optimal way to explore the world. However, I also understand that these topics may be a barrier for anyone looking to enjoy the game, and so the listed alternatives are available for anyone who needs them. Always put your mental well-being first.