Playing Out the Scene

Immortal Freedom RPG > Rules > Encounters

Once your roll has been resolved, it is time for you, the game master (GM), and the other players to explain how your actions are resolved. Use the information available to you—the situation, your intended action, the result of your roll—and work with your fellow players to play out an interesting scene. The GM has final say on what happens, but you can add as much flavour and drama as you want as long as it doesn’t supersede the results of the roll.

Example

You and your fellow street punks have been cornered in an alley by a rival gang. You decide you want to take a step forward and punch the closest goon. The GM has you roll for Emotion. You add two dice to your dice pool by performing a feat and applying one of your skills.

Despite the additional dice in your dice pool, you roll no successes—a failure. You decide to keep the roll, foregoing the option to re-roll or refuse Complications. You gain 1 XP, and you give the other to one of your fellow street punks. The GM decides to endanger your character and inflict a negative status.

You trip over your untied shoelaces and then fall face-first to the ground, becoming prome. You agree with the GM’s take, adding that you were too focused on your target to notice your shoelaces, and that it would be totally on brand for you to have untied shoelaces. One of your fellow street punks gasps dramatically, while another curses under their breath and shakes their head as you fall over.

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