Nox’zh’r Abomination
Nox’zh’r Abominations are amalgamations of Nox’zh’r lluw, and the flesh, metal and bone of a humanoid creature. They are eldritch horrors without feeling or thought, completely subservient to the will of the Nox’zh’r. Once an individual transforms into a Nox’zh’r Abomination, they cannot be cleansed of their Nox’zh’r infection, as all that would be left behind is a husk of their former selves.
| Attribute | Details |
|---|---|
| Type | Creature |
| Emotion/Logic Number | 2 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
| Statuses | Infected |
Nox’zh’r Abominations always attack the nearest target.
Immunities
- Cannot be confused.
- Cannot be dazed.
- Cannot be horrified.
- Cannot be intoxicated.
- Cannot be pacified.
- Cannot be inflicted with the Periodic Damage status.
- Cannot be put to sleep.
- Cannot be stunned.
- Immune to aura magic.
- Immune to blood magic.
- Immune to elemental magic.
- Immune to primal magic.
- Immune to spirit magic.
- Immune to mental attacks.
- Immune to physical attacks.
Weakness
- Receives an additional Injury whenever they are damaged by Divine magic.
Actions
- Drop Awareness
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Scramble
- Scramble in Difficult Terrain
- Swim