First Megor Invasion

Immortal Freedom > Timeline > Second Era

Megor raiders invaded Coalition of Planets space in 378, beginning with Kiplar. The invasion ended in a stalemate in 382, when the Terran Republic managed to muster a strong enough defence to keep the megor raiders at bay. By that time, megor raiders had successfully conquered most of the inner planets in the Huk’Va solar system, leaving only Iioze, Vocaloid, and Leonis untouched. Countless lives were lost in the conflict, though terrans experienced the most losses, as most colonists in the Huk’Va solar system had been terran.

378

Megor raiders invade Kiplar, kicking off the First Megor Invasion. Raiding parties attack settlements across the globe seemingly out of nowhere and massacre nearly all colonists. Most of the colonists are terran, though there are a number of aeyen, erelen, and t’av colonists as well. The megor raiders are ruthless, looting and pillaging what they can, and destroying everything else. Zao slaves act as tech experts and magical batteries during raids, further speaking to the frenzy of megor raiders. A megor fleet creates a blockade in orbit around Kiplar, firing upon starships and shuttles trying to enter and leave the planet. Without an organized military, the residents of Kiplar can do little else but pray for a swift end. The only true resistance to megor raiders exists in the form of other raiders and space pirates who call Kiplar home. But even they are crushed under the might and desperation of the megor raiders.

Colonists flee Kiplar in droves, becoming refugees on other worlds controlled by the Coalition of Planets or raiders.

Word of megor invaders is slow to get to the Terran Republic officials on Plumeth. Many question the validity of claims of an alien invasion force. Doubts are quelled when the first streams from Kiplar colonists become available on the NET, giving everyone what would be their first glance at megor and zao invaders. The Terran Republic has little in terms of a true military, and so it scrambles to muster a military strong enough to respond to the threat.

Megor raiders secure Ulta’s moon, Esas, killing or capturing all the residents, as they had done on Ulta. Megor recondites take over terran research facilities, and expanded them into vast networks of underground tunnels to practice and develop their magic, away from prying eyes.

Once word of the megor invasion reaches them, colonists, and other civilians begin evacuating from other colonies and outposts in the Huk’Va solar system. Evacuations are slow, as the refugees have nowhere to go but Plumeth, which cannot accommodate everyone. Many colonists also refuse to leave their homes, believing the megor threat to be overblown, or that the Terran Republic and the Coalition of Planets will come protect them in time. Many others do not have the means to leave, and must instead await in fearful trepidation.

Crakhe on Zior push back against megor invaders as they fall upon crakhe settlements scattered across the globe. Much more accustomed to conflict, crakhe meet the sudden violence in kind, trading territory with megor clans attempting to take the world for their own.

Megor raiders quickly take over the few permanent mining operations on Yrilia, killing or capturing any workers unfortunate enough to be posted there.

The Terran Republic, the Erelan Empire, and the T’av Collective rally what forces they can spare to the defence of Vocaloid and Leonis, which they identify as priority targets against megor occupation. The overwhelming force assembled around the two crystal-rich worlds is enough to deter megor raids, at the expense of Terran Republic colonies having little to no protection against megor incursions.

379

Megor build settlements on Ulta on the bones of Terran Republic colonies, quickly establishing themselves as the dominant species on the planet. Megor clans regularly fight among themselves for resources and food. While accustomed to milder climates, the megor manage to survive on Ulta. Their zao slaves do not fare as well, and often die of exposure.

Megor raiders attack the Gestrian asteroid belt, focusing on the mining facilities throughout the belt. Some facilities were abandoned following the attacks on Ulta and Esas, but not all. Havris is one of the first asteroids megor raiders conquer. They use the large asteroid as a launching point for further raids in the belt. The megor raiders also clash with other raider and space pirate clans who call the Gestrian asteroid belt home.

The Terran Republic enlists dragoons and colonist militias, while simultaneously improving and reorganizing its military. Civilian starships and shuttles are retrofitted for military use. The Terran Republic also reaches out to its allies in the Coalition of Planets.

The Erelan Empire offers some of its soldiers as shock troops to assist in defending colonies in the Huk’Va solar system, as well as some of its more battle-hardened recondites.

The T’av Collective provides supplies and provisions, primarily for the surviving Huk’Va solar system colonists.

All members of the Coalition of Planets continue to prioritise the protection of Vocaloid and Leonis over Terran Republic colonies in the Huk’Va solar system.

Megor raiders conquer the moons in the Trannoth planetary system, most notably Scavor. While the colonists are prepared for the attack, and the Terran Republic attempts to defend its holdings around Trannoth, the megor raiders once again prove to be too overwhelming a force.

Megor raiders storm The Dumps and take over the raider settlement for themselves. At first, The Dumps’ new residents are at odds with the raiders who used to call the settlement home. They become more tolerant and raiders from other species would return to The Dumps over time.

Dry Gulch is overwhelmed by megor raiders. They kill or chase away the residents and take the settlement for themselves. Dry Gulch’s new residents build a kurnk on the bones of the ruined settlement and rename it to Kugakh Ri.

Coalition of Planets researchers abandon their research facilities on Pri to flee the ongoing conflict with megor raiders.

Megor raiders take over or destroy a number of artificial satellites in orbit around Trannoth.

380

Megor raiders entrench themselves on Edrypesius, unphased by the world’s hostile environment and finding it has been largely ignored by Coalition of Planets species.

Colonist evacuations continue at an accelerated rate. In an attempt to mitigate the influx of refugees to Plumeth and its other holdings, the Terran Republic enlists local colonists into its military and spreads nationalistic propaganda. It urges colonists to remain where they are while they build up a sufficient military. It also severely downplays the extent of the megor threat, once again urging colonists to stand fast or risk losing their claims.

Megor raiders take over mining outposts on Gnedatanni, killing or capturing any who stand in their way. Only a small force remains on the moon after the conquest, allowing automated factories and zao slaves to do most of the work.

Megor raiders invade the Taeria planetary system, beginning with Veuto, the most populated colony world in the planetary system. Their dwindling numbers from occupation and increased resistance from locals slows down raids, as does the presence of raider and space pirate clans across many of the worlds orbiting Taeria. The megor raiders manage to entrench themselves on many worlds, taking over mining operations and colonies alike.

A Terran Republic armada arrives in the Huk’Va system. It pushes back against megor raiders on Taeria’s moons, where their presence is weakest. Slowly but surely, the Terran Republic succeeds in stopping the relentless megor raiders in their tracks. The defensive grid around Vocaloid and Leonis remains strong throughout.

382

Conflict between megor raiders and the Terran Republic reaches a stalemate as neither can make any ground, putting an end to the First Megor Invasion. The Huk’Va solar system remains an active war zone, with every world under contested domain. The stalemate leaves megor raiding clans deeply entrenched on worlds previously claimed by the Terran Republic. The Terran Republic, in turn, could do little more than keep the warmongering species from conquering more worlds in the Huk’Va solar system.