Fire Elementalist

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes > Elementalist

All life within Artilum Tem has some kind of affinity to magic, which allows them to interact with foundational elemental forces. Elementalists are those who can tap directly into these elements, shaping the world around them and bringing destruction down on their foes. Few people are able to master elemental magics—the elements are born of chaos, and even the slightest loss of concentration could spell disaster. But those which master it accomplish terrifying feats of magic unmatched even by psionics.

Fire elementalists inspire both fear and awe in the eyes of others with their mastery over flame.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 2
Maximum Major Injuries 3
Maximum Minor Injuries 5

Elementalist

Elementalists are unpredictable on the battlefield, capable of moulding objects and the environment to their whims using elemental magic. They change up the battlefield, mess with items and cyberware, and generally sow chaos.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Standard Inventory

Tactics

Elementalists have a base AP pool of 3 AP.

  1. (Level 4+) All the elementalist’s allies begin the encounter with weapons with the Fiery Weapon status.
  2. (Levels 2-5) Begins the encounter with the Hot to the Touch status.
  3. Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
  4. If inhibited, moves or scrambles to get away from the originator.
  5. Flame leaps to get within range of a target.
  6. (Level 6) Summons a firestorm, if:
  7. (Levels 2-5) Becomes cloaked in flames, if they don’t have the Hot to the Touch status.
  8. (Level 5+) Summons a living flame, if they haven’t used the ability this session.
  9. (Level 5+) Moves the target or an ally using the Fire Feet ability, if:
  10. (Level 2+) Binds the target in a flame wreath, if they’re a big enough threat.
  11. (Level 5+) Erases an object, if doing so would give them an advantage.
  12. (Level 5+) Reconstructs an object, if doing so would give them an advantage.
  13. (Level 4+) Transmutes an object, if doing so would give them an advantage.
  14. (Level 3+) Summons a firewall, if doing so would give them an advantage.
  15. (Level 3+) Summons a molten core, if:
  16. Shatters, if:
  17. (Level 4+) Extinguishes flames, if the flames are detrimental to them.
  18. Fireballs the target.