Fire Elementalist
Immortal Freedom RPG > Non-player Entities (NPCs) > Classes > Elementalist
Fire elementalists inspire both fear and awe in the eyes of others with their mastery over flame.
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Actions
- Craft
- Drop Awareness
- Heal
- Magic Attack
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Abilities
Level 5 Abilities
Level 6 Abilities
- Born of Flame (replaces Cloaked in Flames and Hot to the Touch)
- Firestorm
Standard Inventory
- Credit Chip (roll 1d4 for the wealth score)
- Datapad
- Over-the-ear Translator
Tactics
Elementalists have a base AP pool of 3 AP.
- (Level 4+) All the elementalist’s allies begin the encounter with weapons with the Fiery Weapon status.
- (Levels 2-5) Begins the encounter with the Hot to the Touch status.
- Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
- If inhibited, moves or scrambles to get away from the originator.
- Flame leaps to get within range of a target.
- (Level 6) Summons a firestorm, if:
- (Levels 2-5) Becomes cloaked in flames, if they don’t have the Hot to the Touch status.
- (Level 5+) Summons a living flame, if they haven’t used the ability this session.
- (Level 5+) Moves the target or an ally using the Fire Feet ability, if:
- (Level 2+) Binds the target in a flame wreath, if they’re a big enough threat.
- (Level 5+) Erases an object, if doing so would give them an advantage.
- (Level 5+) Reconstructs an object, if doing so would give them an advantage.
- (Level 4+) Transmutes an object, if doing so would give them an advantage.
- (Level 3+) Summons a firewall, if doing so would give them an advantage.
- (Level 3+) Summons a molten core, if:
- Shatters, if:
- (Level 4+) Extinguishes flames, if the flames are detrimental to them.
- Fireballs the target.