Platypus
The platypus is a semiaquatic, egg-laying mammal with a sense of electrolocation, which it uses to detect prey in water while its eyes, ears, and nostrils are closed. It is one of the few species of venomous mammals, as they have a spur on each hind foot that delivers an extremely painful venom.[1]
Actions
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Scramble
- Scramble in Difficult Terrain
- Swim
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 5 Abilities
| Levels | AP |
|---|---|
| Levels 1-2 | 3 AP + 1 AP for movement |
| Levels 3-6 | 5 AP + 1 AP for movement |
- (Level 5+) Gains anticipation, if:
- Guards, if attacked.
- Moves or scrambles to get within range of the target, if they’re not already in range.
- Drops awareness or sneaks (level 3+), if they’re not perceived.
- (Level 5+) Swallows the target, if they’re unstable or haywire.
- Roll a die based on the animal’s level:
- At level 1, flip a coin or roll 1d2:
- Latches onto the target.
- Attacks or strikes (level 2+) the target.
- At levels 2-6, roll 1d4:
- Re-roll.
- Latches onto the target.
- Attacks or strikes (level 2+) the target.
- Inflicts a slow death on the target.
- At level 1, flip a coin or roll 1d2: