Huk’Va Travel Tables

To travel to a random location within the Huk’Va solar system, roll 1d12. Re-roll if you get a 9 while in the First Era.

Planetary System

1d12 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Yrilia
5 Zior
6 Ulta (Kiplar)
7 Gestrian Asteroid Belt
8 Trannoth
9 Jupin
10 Taeria
11 Iioze
12 Vocaloid

Map

Huk'Va.png

Yrilia

To travel to a random location within the Yrilia planetary system, roll the world travel table. Re-roll if you get a 7. Skip to the geological landforms table if you get a number from 25 to 100.

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Zior

To travel to a random location within the Zior planetary system, roll the world travel table.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Ulta (Kiplar)

To travel to a random location within the (Ulta Kiplar) planetary system, roll 1d4.

1d4 Location
1 Esas
2-4 Roll the world travel table

Esas

To travel to a random location within the Esas lunar system, roll the world travel table. Re-roll if you get a 7. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Gestrian Asteroid Belt

To travel to a random location within the Gestrian asteroid belt, roll 1d4.

1d4 Location
1 Empty space within the asteroid belt
2 Artificial object in the asteroid belt
3 Astronomical object in the asteroid belt
4 Havris

Havris

To travel to a random location within the Havris asteroid system, roll the world travel table. Re-roll if you get a 7. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Trannoth

To travel to a random location within the Trannoth planetary system, roll 1d20.

1d4 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4-15 Scavor
16 Calyprin
17 Edrypesius
18 Gnedatanni
19 Pri
20 Klutter

Scavor

To travel to a random location with the Scavor lunar system, roll 1d12.

1d12 Location
1-2 Roll the world travel table
3 The Dumps
4 Violl’s Garden
5-9 Dry Gulch
10 Bronzehaven
11 Silicon Valley
12 Aberdeen

Calyprin

To travel to a random location within the Calyprin lunar system, roll the world travel table. Re-roll if you get a number from 7 to 14. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Edrypesius

To travel to a random location within the Edrypesius lunar system, roll the world travel table. Re-roll if you get 7. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Gnedatanni

To travel to a random location within the Gnedatanni lunar system, roll the world travel table. Re-roll if you get a number from 7 to 11. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Pri

To travel to a random location within the Pri lunar system, roll the world travel table. Re-roll if you get 7. Do not roll the biomes or hydrological landforms tables.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Klutter

To travel to a random location within the Klutter lunar system, roll 1d8.

1d8 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4-5 Precursor ruins
6-8 Ocean

Jupin

To travel to a random location on Jupin, roll the settlement travel tables.

settlement-travel-tables

1d100 Location
1-50 Residential location
51-65 Commercial location
66-75 Industrial location
76-80 Infrastructure location
81-95 Institutional location
96-100 Public space

Taeria

To travel to a random location within the Taeria planetary system, roll 1d20.

1d4 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4-9 New Kiplar (Veuto)
10 Nesearth
11 Caiatt
12 Eurn
13 Qun
14 Shathuni
15 Zobaviss
16 Luatide
17 Dinfird
18 Constentillon
19 Yoori
20 Horace

New Kiplar (Veuto)

To travel to a random location within the New Kiplar (Veuto) lunar system, roll the world travel table.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Nesearth

To travel to a random location within the Nesearth lunar system, roll the world travel table. Re-roll if you get a number from 7 to 9. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Caiatt

To travel to a random location within the Caiatt lunar system, roll the world travel table. Re-roll if you get a number from 7 to 9.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Eurn

To travel to a random location within the Eurn lunar system, roll the world travel table. Re-roll if you get a number from 7 to 14. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Qun

To travel to a random location within the Qun lunar system, roll the world travel table. Re-roll if you get a number from 7 to 11. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Shathuni

To travel to a random location within the Shathuni lunar system, roll the world travel table. Re-roll if you get a number from 7 to 9. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Zobaviss

To travel to a random location within the Zobaviss lunar system, roll the world travel table. Re-roll if you get a number from 7 to 9. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Luatide

To travel to a random location within the Luatide lunar system, roll the world travel table. Re-roll if you get a number from 7 to 9. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Dinfird

To travel to a random location within the Dinfird lunar system, roll the world travel table. Re-roll if you get a number from 7 to 14.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Constentillon

To travel to a random location within the Constentillon lunar system, roll the world travel table. Re-roll if you get a number from 7 to 14.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Yoori

To travel to a random location within the Yoori lunar system, roll the world travel table. Re-roll if you get a number from 7 to14. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Horace

To travel to a random location within the Horace lunar system, roll the world travel table. Re-roll if you get a number from 7 to 9.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Iioze

To travel to a random location within the Iioze planetary system, roll the world travel table. Re-roll if you get a number from 7 to 9. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Vocaloid

To travel to a random location within the Vocaloid planetary system, flip a coin to determine if you travel to Leonis instead.

Otherwise, roll the world travel table. Re-roll if you get a number from 7 to 9. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness

Leonis

To travel to a random location within the Leonis lunar system, roll the world travel table. Re-roll if you get a number from 7 to14. Skip to the geological landforms table if you get a number from 25 to 100.

world-travel-table

1d100 Location
1 Empty space in orbit
2 Artificial object in orbit
3 Astronomical object in orbit
4 Abandonned mine
5 Abandonned quarry
6 Precursor ruins
7 City
8-9 Town
10-11 Village
12-14 Outpost
15-17 Camp
18-24 Homestead
25-100 Wilderness