Whale

Immortal Freedom RPG > Non-player Entities (NPCs) > Animals

Whales are fully aquatic, placental, open-ocean marine mammals who feed, mate, give birth, suckle, and raise their young at sea. They evolved from land-living mammals, and must regularly surface to breathe air, although they can remain underwater for long periods of time. Whales have blowholes located on top of their heads, through which air is taken in and expelled. They are warm-blooded, and have a layer of fat, or blubber, under the skin. With streamlined fusiform bodies and two limbs that are modified into flippers, whales can travel at speeds of up to 20 knots. Whales produce a great variety of vocalizations, notably the extended songs of the humpback whale. Most species prefer colder waters and migrate to warmer climates to give birth.[1]

Attribute Details
Type Creature
Emotion/Logic Number 2
Targets Closest target
Goals Survive

Animals do not generally attack unprovoked. They only engage in combat if:

  • They feel threatened,
  • They’re defending their young or territory,
  • They’re desperately hungry,
  • They’re confused, or,
  • They’re diseased or in pain.

Most animals avoid conflict, preferring survival to undue violence. Animals only fight to the death if they’re protecting something or they’re cornered. Otherwise, they flee at the first sign of hostility. Predators usually fight until they’re unstable, at which point they retreat.

Actions

Reactions

Level 1 Abilities

Level 2 Ability

Level 3 Ability

Level 4 Ability

Level 5 Abilities

Tactics

Levels AP
Levels 1-2 3 AP
Levels 3-6 5 AP
  1. (Level 4+) Uses the Tough as Nails ability, if:
  2. Guards, if attacked.
  3. Glides to get within range of a target, if they’re not already in range.
  4. (Level 5+) Swallows the target, if they’re unstable or haywire.
  5. Flip a coin or roll 1d2:
    1. Latches onto the target.
    2. Attacks or strikes (level 2+) the target.

  1. https://en.wikipedia.org/wiki/Whale ↩︎