Bear

Immortal Freedom RPG > Non-player Entities (NPCs) > Animals

Bears are mammals with stocky legs, long snouts, small rounded ears, shaggy hair, plantigrade paws with five nonretractile claws, and short tails. Most bears are omnivorous, and except for courting individuals and mothers with their young, bears are typically solitary animals. They may be diurnal or nocturnal, and they have an excellent sense of smell. Despite their heavy build and awkward gait, they are adept runners, climbers, and swimmers. Bears use shelters, such as caves and logs, as their dens. Most species occupy their dens during the winter for a long period of hibernation.[1]

Attribute Details
Type Creature
Emotion/Logic Number 2
Targets Closest target
Goals Survive

Animals do not generally attack unprovoked. They only engage in combat if:

  • They feel threatened,
  • They’re defending their young or territory,
  • They’re desperately hungry,
  • They’re confused, or,
  • They’re diseased or in pain.

Most animals avoid conflict, preferring survival to undue violence. Animals only fight to the death if they’re protecting something or they’re cornered. Otherwise, they flee at the first sign of hostility. Predators usually fight until they’re unstable, at which point they retreat.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Ability

Level 5 Abilities

Levels AP
Levels 1-2 3 AP
Levels 3-6 5 AP
  1. (Level 4+) Uses the Tough as Nails ability, if:
  2. (Level 3+) Counterattacks, if:
    • They’re attacked, and
    • They haven’t used the ability this session.
  3. (Level 3+) Uses the Outmatched ability, if:
  4. Guards, if attacked.
  5. (Level 5+) Bestial roars at targets, if they aren’t already horrified.
  6. (Level 2+) Bestial roars at a target, if they aren’t already horrified.
  7. Moves or scrambles to get within range of the target, if they’re not already in range.
  8. (Level 5+) Swallows the target, if they’re unstable or haywire.
  9. Cleaves the target, if there is at least 1 other target within range.
  10. Roll 1d4:
    1. Latches onto the target.
    2. Attacks or strikes (level 2+) the target.
    3. Throws the target.
    4. Blindsides the target.

  1. https://en.wikipedia.org/wiki/Bear ↩︎