Field Medic

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes

Space is a dangerous place, and field medics are there to keep their allies alive and healthy. They are capable healers, morale officers, and skilled fighters—all rolled into one.

Attribute Details
Type Character
Emotion/Logic Number 5
Magic/Tech Number 1d8
Maximum Major Injuries 3
Maximum Minor Injuries 5

Field medics attack their enemies, and encourage and heal allies. They focus on attacking until an ally is damaged, at which point they get within melee range to heal or cure.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Standard Inventory

Tactics

Levels AP
Levels 1-2 3 AP
Levels 3-6 5 AP
  1. (Level 2+) One of the field medic’s allies begins the encounter with the First Priority status.
  2. Guards, if they believe they have the AP to spare.
  3. Shouts orders to its allies.
  4. Moves or scrambles to:
    • Get within range of a target or an ally, if they’re not already in range, and
    • Stay as far away from danger as possible.
  5. (Level 6) Uses the Miracle Healer ability, if:
  6. (Level 2+) Triages an ally, if:
  7. (Level 2+) Cures, if themselves or an ally has a negative status.
  8. Administers first aid, if themselves or an ally is unstable.
  9. (Level 3+) Rapid fires, if there are 2 or more targets within range.
  10. Blindsides the target, if they’re a big enough threat.
  11. Attacks the target.