Adventurer

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes

Adventurers have an unquenchable thirst for action and adventure. They study the strange, the exotic, and the dangerous. That kind of drive requires a diverse tool set, and so adventurers are simultaneously physically adept and deeply intelligent.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 1d8
Maximum Major Injuries 3
Maximum Minor Injuries 5

Adventurers swing from ropes, duck for cover, or make improvised weapons out of objects in the room. They isolate and pick off stragglers, cause things to happen in the environment to separate enemy combatants, or deal with multiple targets.

Actions

Reactions

Level 1 Abilities

Level 3 Ability

Level 4 Ability

Level 5 Ability

Level 6 Ability

Standard Inventory

Tactics

Levels AP
Levels 1-2 3 AP
Levels 3-4 5 AP
Levels 5-6 7 AP
  1. (Level 6) Begins the encounter with the Legendary status.
  2. (Level 4+) Uses the Tough as Nails ability, if:
  3. Guards, if they believe they have the AP to spare.
  4. Moves or scrambles to get within range of a target, if they’re not already in range.
  5. Blindsides the target, if they’re a big enough threat.
  6. (Level 6) Spin attacks, if:
  7. Picks up or crafts a weapon, if disarmed.
  8. Flip a coin or roll 1d2:
    1. Attacks the target.
    2. Interacts with the environment to complicate the encounter.