Pyrokinetic Nebaz Dæmon
Pyrokinetic nebaz dæmons are infused with fire magic, setting them ablaze and burning all that they touch.
| Attribute | Details |
|---|---|
| Type | Machine Character |
| Emotion/Logic Number | 2 |
| Magic/Tech Number | 5 |
| Maximum Major Defects | 3 |
| Maximum Minor Defects | 5 |
| Targets | Closest magic user, if identified or revealed Strongest looking target or a leader Closest target |
| Goals | Destroy life corrupted by the Nox’zh’r |
Immunities
- Cannot be infected, unless the infection is digital.
- Cannot be intoxicated.
- Cannot be put to sleep.
- Immune to blood magic.
- Immune to primal magic.
- Immune to fire damage.
Weakness
- Receives an additional defect whenever it is damaged by divine magic.
Actions
- Drop Awareness
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Scramble
- Scramble in Difficult Terrain
- Swim
- Tech Attack
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Abilities
Level 5 Abilities
Level 6 Abilities
Tactics
Nebaz dæmons have a base AP pool of 3 AP.
- Guards or uses the Magical Shield ability (level 3+), if it believes it has the AP to spare.
- If it’s inhibited:
- (Level 6) Teleports, if:
- It needs to flee, and
- It hasn’t used the ability this session.
- (Level 2+) Levitates if:
- There are ground hazards, and
- It doesn’t have the Levitating status.
- Blazing trails to get within range of a target, if they’re not already in range.
- (Level 6) Summons a firestorm, if:
- There are 2 or more targets within range,
- The ability would cause more damage to targets than allies,
- All allies within range have no more than 3 minor defects, unless those allies are nebaz imps, and
- They haven’t used the ability this session.
- (Level 5+) Summons a flame fiend, if it hasn’t used the ability this session.
- (Level 5+) Uses the Telekinetic Surge ability, if:
- (Level 4+) Absorbs magic from the target, if the nebaz dæmon is haywire.
- (Level 4+) Mind controls the target, if they’re a big enough threat.
- (Level 3+) Summons a molten core, if:
- There are 2 or more targets within range,
- The ability would cause more damage to targets than allies, and
- All allies within range have no more than 3 minor defects, unless those allies are nebaz imps.
- (Level 3+) Summons a firewall, if:
- There are 2 or more targets within range,
- The ability would cause more damage to targets than allies, and
- All allies within range have no more than 3 minor defects, unless those allies are nebaz imps.
- (Level 2+) Uses the Paroxysm ability, if:
- There are 2 or more targets within range,
- The ability would cause more damage to targets than allies, and
- All allies within range have no more than 3 minor defects, unless those allies are nebaz imps.
- (Level 2+) Uses the Plasma Beam ability.
- Roll 1d6:
- Re-roll.
- Attacks the target with tech.
- Psi blasts the target.
- Telekinetically tosses the target.
- Telekinetically tosses another target at the target.
- Telekinetically tosses an object at the target.