Pyrokinetic Nebaz Dæmon

Immortal Freedom RPG > Non-player Entities (NPCs) > Nebaz

Nebaz

Nebaz are constructed specifically for combat. Every part of their being is dedicated toward the complete domination over any force which would oppose them. Nebaz are inherently psionic, can be infused with other magics as well, such as fire magic or frost magic.

Nebaz

Nebaz dæmons are large, humanoid nebaz with a demonic, metallic appearance. They are cold, calculating vanguards, capable of intelligent conversation and strategy. Even a single nebaz dæmon is enough to take down a squadron of the most seasoned soldiers. An army of them can eradicate entire worlds.

Pyrokinetic nebaz dæmons are infused with fire magic, setting them ablaze and burning all that they touch.

Attribute Details
Type Machine
Character
Emotion/Logic Number 2
Magic/Tech Number 5
Maximum Major Defects 3
Maximum Minor Defects 5
Targets Closest magic user, if identified or revealed
Strongest looking target or a leader
Closest target
Goals Destroy life corrupted by the Nox’zh’r

Nebaz dæmons are focused almost entirely on causing as much damage as possible to their enemies using magic and their superior physical might. They fight until their deaths if with a group of other nebaz, but retreat if alone or outmatched. Because the nebaz work as a hive mind, there are no true leaders when facing a group of them in combat.

Immunities

Weakness

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Tactics

Nebaz dæmons have a base AP pool of 3 AP.

  1. Guards or uses the Magical Shield ability (level 3+), if it believes it has the AP to spare.
  2. If it’s inhibited:
    1. Moves, scrambles, or floats to get within range of a target, if they’re not already in range.
    2. Attacks the target.
  3. (Level 6) Teleports, if:
    • It needs to flee, and
    • It hasn’t used the ability this session.
  4. (Level 2+) Levitates if:
  5. Blazing trails to get within range of a target, if they’re not already in range.
  6. (Level 6) Summons a firestorm, if:
  7. (Level 5+) Summons a flame fiend, if it hasn’t used the ability this session.
  8. (Level 5+) Uses the Telekinetic Surge ability, if:
  9. (Level 4+) Absorbs magic from the target, if the nebaz dæmon is haywire.
  10. (Level 4+) Mind controls the target, if they’re a big enough threat.
  11. (Level 3+) Summons a molten core, if:
  12. (Level 3+) Summons a firewall, if:
  13. (Level 2+) Uses the Paroxysm ability, if:
  14. (Level 2+) Uses the Plasma Beam ability.
  15. Roll 1d6:
    1. Re-roll.
    2. Attacks the target with tech.
    3. Psi blasts the target.
    4. Telekinetically tosses the target.
    5. Telekinetically tosses another target at the target.
    6. Telekinetically tosses an object at the target.