Cryokinetic Recondite
Immortal Freedom RPG > Non-player Entities (NPCs) > Classes > Recondite
Cryokinetic recondites manifest ice and frost into the world around them. Their control over ice and frost even allows them to reach into the minds of others and shock them into submission.
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Actions
- Craft
- Drop Awareness
- Heal
- Magic Attack
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Abilities
Level 5 Abilities
- Creeping Frost
- Frost Fiend
- Glissade ✚ (replaces Glissade)
- Telekinetic Surge
Level 6 Abilities
Standard Inventory
- Credit Chip (roll 1d4 for the wealth score)
- Datapad
- Over-the-ear Translator
Tactics
Recondites have a base AP pool of 3 AP.
- Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
- If inhibited, moves, scrambles, or floats (level 2+) to get away from the originator.
- (Level 6) Teleports, if:
- They need to flee, and
- They haven’t used the ability this session.
- (Level 2+) Levitates if:
- There are ground hazards, and
- They don’t have the Levitating status.
- Glissades to get within range of a target, if they’re not already in range.
- (Level 6) Summons a blizzard, if:
- (Level 5+) Summons a frost fiend, if they haven’t used the ability this session.
- (Level 5+) Uses the Telekinetic Surge ability, if:
- (Level 4+) Absorbs magic from the target, if the recondite is unstable.
- (Level 4+) Mind controls the target, if they’re a big enough threat.
- (Level 2+) Binds the target in an ice prism, if they’re a big enough threat.
- (Level 5+) Summons creeping frost, if:
- (Level 3+) Summons an ice core, if:
- (Level 2+) Uses the Paroxysm ability, if:
- (Level 3+) Summons an ice wall, if doing so would give them an advantage.
- (Level 4+) Lowers the temperature, if doing so would give them an advantage.
- Roll 1d4:
- Throws a frost lance at the target.
- Telekinetically tosses the target.
- Telekinetically tosses another target at the target.
- Telekinetically tosses an object at the target.