Change Log
2026-05-01
- Added Wealth Score mechanic and included further details with Trade Encounters.
- Added Wealth Score mechanic to Rules Cheat Sheet.
- Added Head Start passive.
- Replaced Bartering for Head Start in the Wealthy quirk.
- Removed numbering from titles after plugin update and proofread links.
2026-04-27
- Renamed “You are put in a dangerous situation.” to “The encounter becomes more intense.” for both Drawbacks and Complications, and clarified the purpose and likely outcome of selecting “The encounter becomes more intense.” for Drawbacks.
2025-12-29
- Extra Set of Hands now works for any kind of action, but has a melee range requirement.
- Predator is back to being a passive to align with other level 2 abilities for classes.
- Visions of Death now specifies that it deals spirit magic damage.
- Ad Hoc Network now requires that the originator have a datapad, a computer deck, or a similar device or cyberware.
2025-12-19
2025-12-17
- New design philosophy implemented for classes, quirks, and specialisations.
- Classes primarily have feats which do something special, or add dice to the dice pool. Cooldowns should be rare and only for balance, or for ability type (e.g. the feat grants Intel).
- Quirks primarily have feats, statuses, and skills which add dice to the dice pool or do something special. Cooldowns should be rare and only for balance, or for ability type (e.g. the feat grants Intel). Passives are primarily for negative effects.
- specialisations primarily feats which do something special or have a cooldown. In cases where feats would overlap with class or quirk feats, they have a cooldown or become passives.
- Removed the Dangerous quirk for lacking interesting abilities.
- Removed the Diligent quirk for lacking interesting abilities.
- Removed the Dim-witted quirk for lacking interesting abilities.
- Removed the Discreet quirk for lacking interesting abilities.
- Removed the Dull quirk for lacking interesting abilities.
- Removed the Immaculate quirk for lacking interesting abilities.
- Removed the Slow quirk for lacking interesting abilities.
2025-12-15
- Clarified that Intel can be traded in to add a die to the dice pool in the rules.
- Player characters can now only receive Help from one ally at a time.
- Clarified success resolution for different disposition levels.
2025-12-12
- Removed the Abhorrent quirk for lacking interesting abilities.
- Removed the Allergic quirk for lacking interesting abilities.
- Removed the Authoritarian quirk for lacking interesting abilities.
- Removed the Broke quirk for lacking interesting abilities.
- Removed the Candid* quirk for lacking interesting abilities.
- Removed the Clever* quirk for lacking interesting abilities.
- Removed the Dominant quirk for lacking interesting abilities.
- Removed the Empirical quirk for lacking interesting abilities.
- Removed the Envious quirk for lacking interesting abilities.
- Removed the Fanciful quirk for lacking interesting abilities.
- Removed the Fiesty quirk for lacking interesting abilities.
- Removed the Flatulent quirk for lacking interesting abilities.
- Removed the Flirty quirk for lacking interesting abilities.
- Removed the Forgiving quirk for lacking interesting abilities.
- Removed the Hateful quirk for lacking interesting abilities.
- Removed the Law-abiding quirk for lacking interesting abilities.
- Removed the Luddite quirk for lacking interesting abilities.
- Removed the Machiavellian quirk for lacking interesting abilities.
- Removed the Mature quirk for lacking interesting abilities.
- Removed the Meticulous quirk for lacking interesting abilities.
- Removed the Mischievous quirk for lacking interesting abilities.
- Removed the Modest quirk for lacking interesting abilities.
- Removed the Mysterious quirk for lacking interesting abilities.
- Removed the Naive quirk for lacking interesting abilities.
- Removed the Nasty quirk for lacking interesting abilities.
- Removed the Notorious quirk for lacking interesting abilities.
- Removed the Novice quirk for lacking interesting abilities.
- Removed the Nude quirk for lacking interesting abilities.
- Removed the Obedient quirk for lacking interesting abilities.
- Removed the Oblivious quirk for lacking interesting abilities.
- Removed the Obsessive quirk for lacking interesting abilities.
- Removed the Offworlder quirk for lacking interesting abilities.
- Removed the Oily quirk for lacking interesting abilities.
- Removed the Ostentatious quirk for lacking interesting abilities.
- Removed the Outdoorsy quirk for lacking interesting abilities.
- Removed the Passive quirk for lacking interesting abilities.
- Removed the Penitent quirk for lacking interesting abilities.
- Removed the Preachy quirk for lacking interesting abilities.
- Removed the Professional quirk for lacking interesting abilities.
- Removed the Punctual quirk for lacking interesting abilities.
- Removed the Ravenous quirk for lacking interesting abilities.
- Removed the Rebellious quirk for lacking interesting abilities.
- Removed the Remorseful quirk for lacking interesting abilities.
- Removed the Resilient quirk for lacking interesting abilities.
- Removed the Savvy quirk for lacking interesting abilities.
- Removed the Selfish quirk for lacking interesting abilities.
- Removed the Sensitive quirk for lacking interesting abilities.
- Removed the Shy quirk for lacking interesting abilities.
- Removed the Slick quirk for lacking interesting abilities.
- Removed the Sociable quirk for lacking interesting abilities.
- Removed the Spunky quirk for lacking interesting abilities.
- Removed the Stubborn quirk for lacking interesting abilities.
- Removed the Submissive quirk for lacking interesting abilities.
- Removed the Superficial quirk for lacking interesting abilities.
- Removed the Tasteless quirk for lacking interesting abilities.
- Removed the Technical quirk for lacking interesting abilities.
- Removed the Tenacious quirk for lacking interesting abilities.
- Removed the Thorough quirk for lacking interesting abilities.
- Removed the Tough quirk for lacking interesting abilities.
- Removed the Tranquil quirk for lacking interesting abilities.
- Removed the Traumatised quirk for lacking interesting abilities.
- Removed the Trusting quirk for lacking interesting abilities.
- Removed the Uncooperative quirk for lacking interesting abilities.
- Removed the Versatile quirk for lacking interesting abilities.
- Removed the Virtuous quirk for lacking interesting abilities.
- Removed the Wastelander quirk for lacking interesting abilities.
- Removed the Weird quirk for lacking interesting abilities.
- Removed the Zealous quirk for lacking interesting abilities.
2025-12-11
- Updated the abilities of multiple quirks to replace contextual passives with skills.
- Removed the Academic quirk for lacking interesting abilities.
- Removed the Aloof quirk for lacking interesting abilities.
- Removed the Bespectacled quirk for being too prescriptive for someone wanting to portray a disability.
- Removed the Boastful quirk for lacking interesting abilities.
- Removed the Brutal quirk for lacking interesting abilities.
- Removed the Claustrophobic quirk for lacking interesting abilities.
- Removed the Clumsy quirk for lacking interesting abilities.
- Removed the Composed quirk for lacking interesting abilities.
- Removed the Contrarian quirk for lacking interesting abilities.
- Removed the Creative quirk for lacking interesting abilities.
- Removed the Critical quirk for lacking interesting abilities.
- Removed the Curious quirk for lacking interesting abilities.
- Removed the Devious quirk for lacking interesting abilities.
- Removed the Dogmatic quirk for lacking interesting abilities.
- Removed the Dirty quirk for lacking interesting abilities.
- Removed the Dramatic quirk for lacking interesting abilities.
- Removed the Effervescent quirk for lacking interesting abilities.
- Removed the Egalitarian quirk for lacking interesting abilities.
- Removed the Exiled quirk for lacking interesting abilities.
- Removed the Expert quirk for being too similar to the Confident quirk.
- Removed the Fierce quirk for lacking interesting abilities.
- Removed the Freethinker quirk for lacking interesting abilities.
- Removed the Glamorous quirk for lacking interesting abilities.
- Removed the Gluttonous quirk for lacking interesting abilities.
- Removed the Grim quirk for lacking interesting abilities.
- Removed the Grumpy quirk for lacking interesting abilities.
- Removed the Helpless quirk for lacking interesting abilities.
- Removed the Hopeful quirk for lacking interesting abilities.
- Removed the Idealistic quirk for lacking interesting abilities.
- Removed the Intelligent quirk for lacking interesting abilities.
- Removed the Introvert quirk for lacking interesting abilities.
- Removed the Juvenile quirk for lacking interesting abilities.
- Renamed the Heckler quirk to Provoking.
2025-12-10
- Proofread throughout the Immortal Freedom RPG.
- Updated the Divine Enforcement specialisation to be wholly focused on magic.
- Updated the Occult, Psi Sensitive, and Weird quirks to be wholly focused on magic.
- Added the Elementary, Harmonious, Natural, and Radiant quirks, as well as the Exceeding Limitations and Matter Manipulation specialisations, as a way to include more ways to access magic.
- Removed the Active quirk for lacking interesting abilities.
- Removed the Anxious quirk for lacking interesting abilities.
- Removed the Ashamed quirk for lacking interesting abilities.
2025-12-09
- Added new basic action: Drop Awareness to deal with stealth mechanics.
- Converted the Curses specialisation into the Cursed quirk.
- Removed the Archery specialisation for lacking interesting abilities and the Bows skill is sufficient for anyone wanting to have a PC with an affinity with bows.
- Converted the Spacewalks specialisation into the Spacewalking skill.
- Merged the Activism, Fallibility, and Therapy specialisations into the Support specialisation for being similar.
- Merged the Charm, Affluence, and Fame specialisations for being similar.
- Merged the Destruction and Strength specialisations into the new Physical Force specialisation for being similar.
- Merged the Gossip, High Society, and Questions specialisations into the new Information Gathering specialisation for being similar.
- Merged the Halyeinomancy and Oneiromancy specialisations for being similar.
- Merged the Infiltration and Trickery specialisations for being similar.
- Merged the Martial Arts and Unarmed Attacks specialisations for being similar.
- Merged the Squad Tactics specialisation into the Cheap Shots and Instigation specialisations for being similar.
- Removed the Calculations specialisation for lacking interesting abilities.
- Removed the Clairvoyance specialisation for lacking interesting abilities.
- Removed the Dual-wielding specialisation for lacking interesting abilities.
- Removed the Fame specialisation for lacking interesting abilities.
- Removed the Justice specialisation for lacking interesting abilities.
- Removed the Hunting specialisation for lacking interesting abilities and the Hunting skill is sufficient for anyone wanting to have a PC with an affinity with hunting.
- Removed the Multiplicity specialisation for being too prescriptive for someone wanting to portray a plurality.
- Removed the Plunder specialisation for lacking interesting abilities.
- Removed the Politics specialisation for lacking interesting abilities.
- Removed the Sex Appeal specialisation for lacking interesting abilities and the Seduction skill is sufficient for anyone wanting to have a PC with an affinity for seduction.
- Removed the Swimming specialisation for lacking interesting abilities and the Swimming skill is sufficient for anyone wanting to have a PC with an affinity with swimming.
- Removed the Whips specialisation for lacking interesting abilities and the Whips skill is sufficient for anyone wanting to have a PC with an affinity with whips.
2025-12-05
- Clarified target types and updated abilities accordingly.
- Removed the Mechalysis specialisation for lacking interesting abilities.
2025-11-29
- Removed the Mobility specialisation for lacking interesting abilities.
2025-11-23
- Clarified the wording of Convince to align more with Disposition rules.
- Clarified the wording of Convince ✚ to align more with Disposition rules.
- Clarified the wording of Proselytise to align more with Disposition rules.
- Clarified the wording of Speech to align more with Disposition rules.
2025-11-19
- Supercharged now more closely resembles Singularity and similar abilities.
- Removed the Archaeology specialisation for lacking interesting abilities and the Archaeology skill is sufficient for anyone wanting to have a PC with an affinity for archaeology.
- Removed the Healing specialisation for lacking interesting abilities and the Healing skill is sufficient for anyone wanting to have a PC with an affinity for healing.
- Removed the Tracking specialisation for lacking interesting abilities and the Tracking skill is sufficient for anyone wanting to have a PC with an affinity for tracking.
- Throw now requires the target to be nearby.
- Manifest Phantasm no longer has ability target requirements, and now summons a single copy which lasts until the end of the session.
- Replaced Banish with Teleport and moved it to Level 6. Level of other abilities adjusted to compensate.
2025-11-18
- Clarified the range for Experimental Weapon.
- Berserk now only lasts 1 round.
- Oneiromancy now creates phantasms in the real world.
2025-11-17
- Clarified the duration of Black Hole.
- Clarified the duration of the Confused and Inhibited statuses inflicted by Berserk.
- Clarified the duration of the Confused status inflicted by Fly Off the Handle.
- Clarified the duration of the Controlled status inflicted by Hemokinesis.
- Clarified the duration of the Controlled status inflicted by Possession.
- Clarified the duration of the Dazed status inflicted by Achoo!.
- Clarified the duration of the Dazed status inflicted by Avenger’s Shield.
- Clarified the duration of the Dazed status inflicted by Blindside.
- Clarified the duration of the Dazed status inflicted by Divine Radiance.
- Clarified the duration of the Dazed status inflicted by Drab.
- Clarified the duration of the Dazed status inflicted by Frost Magic.
- Clarified the duration of the Dazed status inflicted by How Could This Happen?.
- Clarified the duration of the Dazed status inflicted by Lower Morale.
- Clarified the duration of the Dazed status inflicted by Trauma.
- Clarified the duration of the Inhibited status inflicted by Magic Inhibitor.
- Clarified the duration of the Inhibited status inflicted by Precision Strike.
- Clarified the duration of the Inhibited status inflicted by Excuse Me.
- Clarified the duration of the Pacified and Pinned statuses inflicted by Capture.
- Clarified the duration of the Pacified status inflicted by Calm Animal.
- Clarified the duration of the Pacified status inflicted by Calming Presence.
- Clarified the duration of the Pinned status inflicted by Bear Hug.
- Clarified the duration of the Pinned status inflicted by Easily Intimidated.
- Clarified the duration of the Pinned status inflicted by Stone Grip.
- Clarified the duration of the Pinned status inflicted by Submit.
- Clarified the duration of the Stasis status inflicted by Earthen Prison.
- Clarified the duration of the Stasis status inflicted by Electrostasis.
- Clarified the duration of the Stasis status inflicted by Elemental Prison.
- Clarified the duration of the Stasis status inflicted by Flame Wreath.
- Clarified the duration of the Stasis status inflicted by Ice Prism.
- Clarified the duration of the Stunned status inflicted by Alternative Methods.
- Clarified the duration of the Stunned status inflicted by Backhanded.
- Clarified the duration of the Stunned status inflicted by Can’t Look Away.
- Clarified the duration of the Stunned status inflicted by Censure.
- Clarified the duration of the Stunned status inflicted by Debilitating Strike.
- Clarified the duration of the Stunned status inflicted by Ego Hit.
- Clarified the duration of the Stunned status inflicted by Freeze Synapses.
- Clarified the duration of the Stunned status inflicted by Repressed Memory.
- Clarified the duration of the Stunned status inflicted by Sabotaged.
- Clarified the duration of the Stunned status inflicted by Seize Up.
- Clarified the duration of the Stunned status inflicted by Shock and Awe.
- Clarified the duration of the Stunned status inflicted by Targeted Strike.
- Clarified the duration of the Stunned status inflicted by Time Alone.
- Clarified the duration of the Taunted status inflicted by Covering Fire.
- Clarified the duration of the Taunted status inflicted by Drawbacks and Complications.
- Clarified the duration of the Taunted status inflicted by Entrance.
- Clarified the duration of the Taunted status inflicted by No, You.
- Clarified the duration of the Taunted status inflicted by Prattle On.
- Clarified the duration of the Taunted status inflicted by Provoke.
- Clarified the duration of the Taunted status inflicted by Therapy Session.
- Flashbangs now daze instead of stun.
- Removed the Throwing Weapons specialisation for lacking interesting abilities and the Throwing Weapons skill is sufficient for anyone wanting to have a PC with an affinity for throwing weapons.
- Merged Bribery Will Get You Everywhere into Exploit Loopholes.
2025-11-14
- Achoo! now affects targets in melee range instead of nearby targets.
- Clear the Room now affects targets in melee range instead of nearby targets.
- Fulmination now affects targets in melee range of the explosion’s centre instead of nearby targets.
- Shatter now affects whoever performed the feat.
- Protect now specifies that you can move up to a short distance to intercept the attack or danger.
- Added Proselytise as a replacement for Convince ✚ for Priestesses of Ay’driel.
- Updated the wording on many Vehicle Abilities.
- Pinned now lasts until the end of the affected target’s turn.
2025-11-13
- Added a tip to Special Actions regarding guard and cover.
- Removed the Explosives specialisation for lacking interesting abilities and the Explosives skill is sufficient for anyone wanting to have a PC with an affinity for explosives.
2025-11-11
- Wireless Communication Node now allows the PC to communicate with other characters with a Wireless Communication Node, removing the Legendary Cyberware’s connection to the Wireless Link status.
2025-11-09
- Everything’s Fine is now a feat which grants 2 Experience, once per session.
- Filled With Determination is now a feat which grants 1 Experience and removes an Injury, once per session.
- Clarified Forgive’s conditions.
- Added a paragraph to the introductory page Immortal Freedom: The Roleplaying Game to further explain the purpose of the game.
2025-10-20
- Split Cleansed and Infection into Cleansed (Fourth Era) and Infection (Fourth Era) to account for the modifications with occur during the Nox’zh’r Apocalypse. Layout of Infected has similarly been adjusted.
2025-10-19
- The target must now be nearby for Lightning Strike.
- Removed the Addicted Quirk for being too prescriptive for someone wanting to portray a medical condition.
2025-10-05
- Removed the Psychopathic, Schizoid and Sociopathic quirks for being too prescriptive for someone wanting to portray a disability.
2025-10-02
- Removed the Amaurosis, Being Deaf and Mutism specialisations for being too prescriptive for someone wanting to portray a disability.
2025-09-25
- Guard is now a Reaction which costs 1 AP and negates a single non-magical attack.
- Gain Intuition now costs 1 Experience instead of 2 Experience to encourage use.
- Removed the melee range requirement from the Craft action to allow different interpretations.
- Removed the melee range requirement from the Loot action to allow different interpretations.
- Set Emotion as the default modifier for the Scramble and Scramble in Difficult Terrain actions to account for alternative movement granted by other abilities.
- Set Emotion as the default modifier for the Swim action to account for alternative movement granted by other abilities.
- Removed the Brace vehicle action to coincide with the changes to Guard, which is now analogous to Evasive Action.
- Split the Fire Weapons vehicle action into Fire Weapons (Surface) and Fire Weapons (Space) for range requirement clarity.
- Hippocratic Oath now only works on characters and creatures to honour the intent of the ability.
- Pull Up a Chair now uses all AP in a round to honour the intent of the ability.
- Removed Mechanical Might and folded the ability into the Meka Legendary Item.
- Clarified that the target needs magic for the Consume Magic feat.
- Updated and fixed the wording on multiple abilities for clarity.