Motivations Roll Table
Immortal Freedom RPG > Character Creation > Quick Start Character Creation
To have fate decide your character’s motivations, roll 1d100 to get a 1-to-2 word motivations. Refer to the example motivations for an idea on how to develop your character’s motivations.
| 1d100 | Motivation |
|---|---|
| 1-2 | Hedonism |
| 3-4 | Friendship |
| 5-6 | Personal Growth |
| 7-8 | Legacy |
| 9-10 | Violence |
| 11-12 | Social Status |
| 13-14 | Control |
| 15-16 | Harmony |
| 17-18 | Happiness |
| 19-20 | History |
| 21-22 | Self-expression |
| 23-24 | Revolt |
| 25-26 | Environment |
| 27-28 | Xenophobia |
| 29-30 | Survival |
| 31-32 | Altruism |
| 33-34 | Adventure |
| 35-36 | Theology |
| 37-38 | Spirituality |
| 39-40 | Freedom |
| 41-42 | Fear |
| 43-44 | Knowledge |
| 45-46 | Exploration |
| 47-48 | Power |
| 49-50 | Enterprise |
| 51-52 | Influence |
| 53-54 | Conflict |
| 55-56 | Politics |
| 57-58 | Religion |
| 59-60 | Justice |
| 61-62 | Technology |
| 63-64 | Love |
| 65-66 | Community |
| 67-68 | Career |
| 69-70 | Wealth |
| 71-72 | Activism |
| 73-74 | Vengeance |
| 75-76 | Travel |
| 77-78 | Health |
| 79-80 | Science |
| 81-82 | Hatred |
| 83-84 | Family |
| 85-90 | Cyberware |
| 91-100 | Magic |