Spectral Amalgam
Immortal Freedom RPG > Non-player Entities (NPCs) > Spirit Remnants
Spectral amalgams are formed when a large collection of spirit remnants or free-floating essence merges into a single, spectral entity made of essence. They are terrifying, malignant shades of pure magic and emotion, unable to communicate except to convey their rage and instill fear.
| Attribute | Details |
|---|---|
| Type | Spirit Remnant Creature |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | Number of composite spirit remnants |
| Maximum Minor Injuries | 5 |
| Targets | Closest target |
| Goals | Absorb essence |
Spectral amalgams fight until their destruction, being totally unconcerned with their own existence or well-being.
Immunities
- Cannot be confused.
- Cannot be controlled
- Cannot be dazed.
- Cannot be horrified.
- Cannot be infected.
- Cannot be inhibited
- Cannot be intoxicated.
- Cannot be knocked down.
- Cannot be pacified.
- Cannot be inflicted with the Periodic Damage status.
- Cannot be pinned.
- Cannot be put to sleep.
- Cannot be stunned.
- Immune to blood magic.
- Immune to elemental magic.
- Immune to primal magic.
- Immune to mental attacks.
- Immune to physical attacks.
- Immune to electrical damage.
- Immune to fire damage.
- Immune to frost damage.
- Unaffected by difficult terrain.
Weakness
- Receives an additional injury whenever it is damaged by divine magic.
Actions
Reaction
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
- Command Spirit
- Counterattack
- Haunt
- Fly (replaces Float)
- Flying (replaces Levitating)
- Magical Shield
- Outmatched
- Run and Fight
- Take Flight (replaces Levitate)
Level 4 Abilities
Level 5 Abilities
Level 6 Abilities
- Battle Management
- Cleave ✚ (replaces Cleave)
Tactics
| Levels | AP |
|---|---|
| Levels 1-2 | (Number of composite spirit remnants x 2) + 1 AP |
| Levels 3-5 | (Number of composite spirit remnants x 2) + 3 AP |
| Level 6 | (Number of composite spirit remnants x 2) + 5 AP |
- Begins the encounter with either the Levitating status (level 2) or Flying status (level 3+).
- (Level 4+) Uses the Mystical Intervention ability, if:
- It gets a third major injury, and
- It hasn’t used the ability this session.
- (Level 3+) Counterattacks, if:
- (Level 3+) Uses the Outmatched ability, if:
- (Level 3+) Takes flight, it doesn’t have the Flying status.
- (Level 2) Levitates, it doesn’t have the Levitating status.
- (Level 2+) Death gazes a target, if they aren’t already horrified.
- Moves, scrambles, floats (level 2), or flies (level 3+) to get within range of the target, if they’re not already in range.
- (Level 5+) Absorbs essence from the target, if the amalgam is unstable.
- (Level 3+) Commands spirit, if they’re a big enough threat.
- (Level 4+) Tears down the target, if they have a beneficial status or immunity.
- Cleaves the target, if there is at least 1 other target within range.
- Roll a die based on the amalgam’s level:
- At level 2, flip a coin or roll 1d2:
- Attacks or strikes (level 2+) the target.
- Death gazes another random target.
- At level 3, roll 1d4:
- At levels 4-6, roll 1d4:
- Attacks or strikes (level 2+) the target.
- Death gazes another random target.
- Uses the Haunt ability.
- Uses the Invisibility ability.
- At level 2, flip a coin or roll 1d2:
- Attacks or strikes (level 2+) the target.
- Uses the Magical Shield ability (level 3+), if: