Spectral Amalgam

Immortal Freedom RPG > Non-player Entities (NPCs) > Spirit Remnants

Spirit remnants are manifestations of essence left behind after an organic character or creature dies. Spirit remnants are created through the raw emotion of the once-living, or by an impressive display of magic. Spirit remnants are generally only visible to those with spirit magic, but can be made to manifest for all to see using certain kinds of magic.

Spectral amalgams are formed when a large collection of spirit remnants or free-floating essence merges into a single, spectral entity made of essence. They are terrifying, malignant shades of pure magic and emotion, unable to communicate except to convey their rage and instill fear.

Attribute Details
Type Spirit Remnant
Creature
Magic/Tech Number 2
Maximum Major Injuries Number of composite spirit remnants
Maximum Minor Injuries 5
Targets Closest target
Goals Absorb essence

Spectral amalgams fight until their destruction, being totally unconcerned with their own existence or well-being.

Immunities

Weakness

Actions

Reaction

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Tactics

Levels AP
Levels 1-2 (Number of composite spirit remnants x 2) + 1 AP
Levels 3-5 (Number of composite spirit remnants x 2) + 3 AP
Level 6 (Number of composite spirit remnants x 2) + 5 AP
  1. Begins the encounter with either the Levitating status (level 2) or Flying status (level 3+).
  2. (Level 4+) Uses the Mystical Intervention ability, if:
  3. (Level 3+) Counterattacks, if:
  4. (Level 3+) Uses the Outmatched ability, if:
  5. (Level 3+) Takes flight, it doesn’t have the Flying status.
  6. (Level 2) Levitates, it doesn’t have the Levitating status.
  7. (Level 2+) Death gazes a target, if they aren’t already horrified.
  8. Moves, scrambles, floats (level 2), or flies (level 3+) to get within range of the target, if they’re not already in range.
  9. (Level 5+) Absorbs essence from the target, if the amalgam is unstable.
  10. (Level 3+) Commands spirit, if they’re a big enough threat.
  11. (Level 4+) Tears down the target, if they have a beneficial status or immunity.
  12. Cleaves the target, if there is at least 1 other target within range.
  13. Roll a die based on the amalgam’s level:
  14. Attacks or strikes (level 2+) the target.
  15. Uses the Magical Shield ability (level 3+), if:
    • It gets hit after taking its turn, and
    • It has at least 1 AP left at the end of its turn.