Storm Elementalist

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes > Elementalist

All life within Artilum Tem has some kind of affinity to magic, which allows them to interact with foundational elemental forces. Elementalists are those who can tap directly into these elements, shaping the world around them and bringing destruction down on their foes. Few people are able to master elemental magics—the elements are born of chaos, and even the slightest loss of concentration could spell disaster. But those which master it accomplish terrifying feats of magic unmatched even by psionics.

Storm elementalists jostle their enemies around like rag dolls, fry them with electricity, and strike fear into anyone who would dare challenge them.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 2
Maximum Major Injuries 3
Maximum Minor Injuries 5

Elementalist

Elementalists are unpredictable on the battlefield, capable of moulding objects and the environment to their whims using elemental magic. They change up the battlefield, mess with items and cyberware, and generally sow chaos.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Standard Inventory

Tactics

Elementalists have a base AP pool of 3 AP.

  1. (Level 3+) Begins the encounter with the Flying status.
  2. (Levels 2-5) Begins the encounter with the Intangible status.
  3. Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
  4. If inhibited, moves, scrambles, or flies (level 3+) to get away from the originator.
  5. Arc discharges to get within range of a target, if:
  6. (Levels 2-5) Uses the Intangibility ability, if they don’t have the Intangible status.
  7. (Level 3+) Takes flight, if they don’t have the Flying status.
  8. (Level 6) Summons a thunderstorm, if:
  9. (Level 5+) Summons a vortex, if:
  10. (Level 3+) Summons buffeting winds, if:
  11. (Level 2+) Binds the target using the Electrostasis ability, they’re a big enough threat.
  12. (Level 5+) Erases an object, if doing so would give them an advantage.
  13. (Level 5+) Reconstructs an object, if doing so would give them an advantage.
  14. (Level 4+) Transmutes an object, if doing so would give them an advantage.
  15. (Level 4+) Breaks a storm, if the weather event or natural disaster is detrimental to them.
  16. Shatters, if:
  17. Lightning strikes the target.