Cryomantic Behemoth

Immortal Freedom RPG > Non-player Entities (NPCs) > Constructs

Cryomantic behemoths are ice and frost given shape, in the simile of a brutal, hulking humanoid. They can only be manifested through frost magic or a similar force. Much like the element which they represent, cryomantic behemoths suck warmth, energy, and life from everything around them.

Attribute Details
Type Creature
Emotion/Logic Number 2
Magic/Tech Number 2
Maximum Major Injuries 3
Maximum Minor Injuries 5
Targets Closest target
Goals Kill everything and everyone nearby

If under a being’s control, constructs are entirely subservient to the controller and do not have a will of their own. If not tethered to another being, they are terrifying, malignant creatures of pure emotion, unable to communicate except to convey their rage and instill fear.

Immunities

Weakness

Actions

Reactions

Level 1 Abilities

Level 2 Ability

Level 3 Abilities

Level 4 Abilities

Level 5 Ability

Level 6 Abilities

Tactics

Levels AP
Levels 1-2 3 AP
Levels 3-5 5 AP
Level 6 7 AP
  1. (Level 4+) Uses the Tough as Nails ability, if:
  2. (Level 3+) Counterattacks, if:
  3. (Level 3+) Uses the Outmatched ability, if:
  4. Moves or scrambles to get within range of a target, if they’re not already in range.
  5. (Level 4+) Tears down the target, if they have a beneficial status or immunity.
  6. Cleaves the target, if there is at least 1 other target within range.
  7. If the target isn’t within range, roll 1d4:
    1. Re-roll.
    2. Throws a frost lance at the target.
    3. Throws another target at the target
    4. Throws an object at the target.
  8. Roll 1d6:
    1. Attacks or strikes (level 2+) the target.
    2. Throws the target.
    3. Throws another target at the target
    4. Throws an object at the target.
    5. Blindsides the target.
    6. Throws a frost lance at the target.
  9. Guards or uses the Magical Shield ability (level 3+), if:
    • It gets hit after taking its turn, and
    • It has at least 1 AP left at the end of its turn.