Cryomantic Behemoth
Immortal Freedom RPG > Non-player Entities (NPCs) > Constructs
Cryomantic behemoths are ice and frost given shape, in the simile of a brutal, hulking humanoid. They can only be manifested through frost magic or a similar force. Much like the element which they represent, cryomantic behemoths suck warmth, energy, and life from everything around them.
| Attribute | Details |
|---|---|
| Type | Creature |
| Emotion/Logic Number | 2 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
| Targets | Closest target |
| Goals | Kill everything and everyone nearby |
Immunities
- Cannot be confused.
- Cannot be dazed.
- Cannot be horrified.
- Cannot be infected.
- Cannot be intoxicated.
- Cannot be put to sleep.
- Immune to blood magic.
- Immune to primal magic.
- Immune to mental attacks.
- Immune to frost damage.
Weakness
- Receives an additional injury whenever it is damaged by divine magic.
Actions
- Drop Awareness
- Magic Attack
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Scramble
- Scramble in Difficult Terrain
- Swim
Reactions
Level 1 Abilities
Level 2 Ability
Level 3 Abilities
Level 4 Abilities
Level 5 Ability
Level 6 Abilities
- Battle Management
- Cleave ✚ (replaces Cleave)
Tactics
- (Level 4+) Uses the Tough as Nails ability, if:
- It gets a third major injury, and
- It hasn’t used the ability this session.
- (Level 3+) Counterattacks, if:
- (Level 3+) Uses the Outmatched ability, if:
- Moves or scrambles to get within range of a target, if they’re not already in range.
- (Level 4+) Tears down the target, if they have a beneficial status or immunity.
- Cleaves the target, if there is at least 1 other target within range.
- If the target isn’t within range, roll 1d4:
- Roll 1d6:
- Guards or uses the Magical Shield ability (level 3+), if: