Dolphin

Immortal Freedom RPG > Non-player Entities (NPCs) > Animals

A dolphin is an aquatic mammal with a streamlined, fish-like body, two forelimbs evolved into flippers, a complete loss of hindlimbs, and a tail forming a horizontal fluke. They are fast and agile in water, travelling at speeds of 29 kph (18 mph) or leaping about 9 ms (30 ft). Dolphins use their conical teeth to capture fast-moving prey. They have well-developed hearing which is adapted for both air and water—so well-developed that some can survive even if they are blind. Some species are well adapted for diving to great depths. Like other aquatic mammals, they have a thick layer of subcutaneous adipose tissue to keep the body warm in the cold water.

Attribute Details
Type Creature
Emotion/Logic Number 2
Targets Closest target
Goals Survive

Animals do not generally attack unprovoked. They only engage in combat if:

  • They feel threatened,
  • They’re defending their young or territory,
  • They’re desperately hungry,
  • They’re confused, or,
  • They’re diseased or in pain.

Most animals avoid conflict, preferring survival to undue violence. Animals only fight to the death if they’re protecting something or they’re cornered. Otherwise, they flee at the first sign of hostility. Predators usually fight until they’re unstable, at which point they retreat.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 5 Abilities

Tactics

Levels AP
Levels 1-2 3 AP + 1 AP for movement
Levels 3-6 5 AP + 1 AP for movement
  1. Guards, if attacked.
  2. Glides to get within range of a target, if they’re not already in range.
  3. (Level 5+) Swallows the target, if they’re unstable or haywire.
  4. Flip a coin or roll 1d2:
    1. Latches onto the target.
    2. Attacks or strikes (level 2+) the target.