Complications

Immortal Freedom RPG > Rules > Encounters > Measuring Success

Complications are the consequences for failing your roll. The game master (GM) always decides on what Complications affect you, picking one or more options from the following list after they activate any of your relevant abilities.

The GM then awards you 1 XP. You keep 1 XP and must immediately award 1 XP to another player character nearby. The extra XP is lost if none of your allies are nearby.

Info

This system is built on the concept that people learn from their mistakes. While it is still possible to gain life skills from success, we learn best when we fail or when we witness others fail.

After XP has been distributed, the GM plays out how the Complications affect you.

Refusing Complications

You may choose to pay 1 XP to refuse Complications—though you must do so before XP is distributed and Complications are received. You still fail the roll if you refuse Complications, but you avoid any negative consequences.

Next Page

Drawbacks