Hemomantic Cybermancer
Hemomantic Cybermancers tap into the most essential part of a person’s body to drain their energy, control their actions and, feed on their life force.
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Umbramantic cybermancers use blood magic to attack, increase their power, and control their targets. Their primary goal in any combat is to kill organic characters and creatures—as well as deactivate machines—to raise an army of the undead under their control. They like to pick off the weakest or most heavily damaged targets within their range until they can spend their turn controlling or raising the lifeless.
Actions
- Drop Awareness
- Heal
- Magic Attack
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
- Tech Attack
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Abilities
- Blood Is Power
- Fulmination ✚ (replaces Fulmination)
- Raise Dead
Level 5 Abilities
- Absorb Essence
- Mecha Golem
- Vampiric Bite ✚ (replaces Vampiric Bite)
Level 6 Abilities
- Coalescence
- Raise Dead ✚ (replaces Raise Dead)
- Teleport