Traps
Traps are defined threats which can be triggered by someone or something being somewhere they shouldn’t be. Examples of traps include:
- Laser-activated auto-turrets.
- Pressure-switch activated poison darts.
- Spike pit under a rug.
- A raider ambush.
- A lock which explodes when picked.
Traps can involve characters or be completely autonomous, though a trap ceases being a trap once it is triggered. Also, it must be possible to detect and disarm the threat before it triggers for it to be considered a trap.