Earth Elementalist

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes > Elementalist

All life within Artilum Tem has some kind of affinity to magic, which allows them to interact with foundational elemental forces. Elementalists are those who can tap directly into these elements, shaping the world around them and bringing destruction down on their foes. Few people are able to master elemental magics—the elements are born of chaos, and even the slightest loss of concentration could spell disaster. But those which master it accomplish terrifying feats of magic unmatched even by psionics.

Earth elementalists shape earth to their own devices, working with the element to build structures, fling material at your enemies, and enhance their body’s capabilities.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 2
Maximum Major Injuries 3
Maximum Minor Injuries 5

Elementalist

Elementalists are unpredictable on the battlefield, capable of moulding objects and the environment to their whims using elemental magic. They change up the battlefield, mess with items and cyberware, and generally sow chaos.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Standard Inventory

Tactics

Elementalists have a base AP pool of 3 AP.

  1. Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
  2. If inhibited, moves or scrambles to get away from the originator.
  3. Burrows to get within range of a target.
  4. (Level 6) Sends out tremors, if:
  5. (Level 5+) Becomes still as a statue, if they’re unstable.
  6. (Level 3+) Shockwaves if:
  7. (Level 2+) Binds the target in an earthen prison, if they’re a big enough threat.
  8. (Level 2+) Crushes the target in a stone grip, if they’re a big enough threat.
  9. (Level 5+) Erases an object, if doing so would give them an advantage.
  10. (Level 5+) Reconstructs an object, if doing so would give them an advantage.
  11. (Level 4+) Transmutes an object, if doing so would give them an advantage.
  12. (Level 4+) Reshapes earth, if doing so would give them an advantage.
  13. (Level 3+) Summons a rock wall, if doing so would give them an advantage.
  14. Shatters, if:
  15. Tosses a boulder at the target.