Earth Elementalist
Immortal Freedom RPG > Non-player Entities (NPCs) > Classes > Elementalist
Earth elementalists shape earth to their own devices, working with the element to build structures, fling material at your enemies, and enhance their body’s capabilities.
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Actions
- Craft
- Drop Awareness
- Heal
- Magic Attack
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Abilities
Level 5 Abilities
- Burrow ✚ (replaces Burrow)
- Erase
- Reconstruction
- Still as a Statue
Level 6 Abilities
Standard Inventory
- Credit Chip (roll 1d4 for the wealth score)
- Datapad
- Over-the-ear Translator
Tactics
Elementalists have a base AP pool of 3 AP.
- Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
- If inhibited, moves or scrambles to get away from the originator.
- Burrows to get within range of a target.
- (Level 6) Sends out tremors, if:
- (Level 5+) Becomes still as a statue, if they’re unstable.
- (Level 3+) Shockwaves if:
- (Level 2+) Binds the target in an earthen prison, if they’re a big enough threat.
- (Level 2+) Crushes the target in a stone grip, if they’re a big enough threat.
- (Level 5+) Erases an object, if doing so would give them an advantage.
- (Level 5+) Reconstructs an object, if doing so would give them an advantage.
- (Level 4+) Transmutes an object, if doing so would give them an advantage.
- (Level 4+) Reshapes earth, if doing so would give them an advantage.
- (Level 3+) Summons a rock wall, if doing so would give them an advantage.
- Shatters, if:
- Tosses a boulder at the target.