Nox’zh’r Wretch
Immortal Freedom RPG > Non-player Entities (NPCs) > Nox’zh’r
Nox’zh’r wretches are sentient masses of Nox’zh’r lluw—pitch-black, viscous fluid come to life. They are eldritch horrors without feeling or thought, completely subservient to the will of the Nox’zh’r. Amorphous and horrific, they creep and ooze their way to their prey, hungering to assimilate whatever life they can envelop.
| Attribute | Details |
|---|---|
| Type | Creature |
| Emotion/Logic Number | 2 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
| Statuses | Infected |
| Targets | Closest target |
| Goals | Assimilate and infect all living things |
Nox’zh’r wretches always attack the nearest target. They fight until their destruction, being totally unconcerned with their own existence or well-being.
Immunities
- Cannot be confused.
- Cannot be dazed.
- Cannot be horrified.
- Cannot be intoxicated.
- Cannot be knocked down.
- Cannot be pacified.
- Cannot be inflicted with the Periodic Damage status.
- Cannot be put to sleep.
- Cannot be stunned.
- Immune to aura magic.
- Immune to blood magic.
- Immune to elemental magic.
- Immune to primal magic.
- Immune to spirit magic.
- Immune to mental attacks.
- Immune to physical attacks.
Weakness
- Receives an additional injury whenever it is damaged by divine magic.
Actions
Reactions
Level 1 Abilities
Level 2 Ability
Level 3 Ability
Level 4 Ability
Tactics
Nox’zh’r wretches have a base AP pool of 3 AP.
- Loses cohesion, if:
- (Level 2+) Death gazes a target, if they aren’t already horrified.
- Moves to get within range of the target, if they’re not already in range.
- Roll a die based on the wretch’s level:
- At level 1, flip a coin or roll 1d2:
- At level 2, roll 1d4:
- Re-roll.
- Launches lluw spit at the target.
- Attacks the target.
- Death gazes another random target.
- At level 3, roll 1d4:
- Launches lluw spit at the target.
- Attacks the target.
- Death gazes another random target.
- Uses the Overwhelming Darkness ability on a random target.
- At levels 4-6, roll 1d6:
- Re-roll.
- Launches lluw spit at the target.
- Attacks the target.
- Death gazes another random target.
- Uses the Overwhelming Darkness ability on a random target.
- Enshrouds a random target.
- Guards, if: