Civilian

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes

There’s really nothing special about civilians. Maybe they’re villagers, farmers, traders, doctors, office clerks, or accountants. They are defined more by their potential than by what they do.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 1d8
Maximum Major Injuries 3
Maximum Minor Injuries 5

Civilians are not accustomed to combat, and so they try to stay out of combat unless pressed. They usually attack the nearest target if engaged in combat—even at higher levels. They’re more likely to shout orders and coordinate attacks, or act as talking heads for groups of non-player entities (NPCs).

Actions

Reactions

Level 1 Abilities

Level 2 Ability

Level 3 Abilities

Level 5 Ability

Level 6 Ability

Standard Inventory

Tactics

Levels AP
Levels 1-5 3 AP
Level 6 5 AP
  1. Guards, if they believe they have the AP to spare.
  2. Shouts out for help to their allies.
  3. Moves or scrambles to get away from danger.
  4. Drops awareness or sneaks (level 3+), if they’re not perceived.
  5. Attacks a target, if they have no other choice.