Electrokinetic Nebaz Imp
Electrokinetic nebaz imps are infused with lightning magic, causing electricity to arc from their small, metallic bodies, shocking all who are foolish enough to come near.
| Attribute | Details |
|---|---|
| Type | Machine Character |
| Emotion/Logic Number | 2 |
| Magic/Tech Number | 5 |
| Maximum Major Defects | 3 |
| Maximum Minor Defects | 5 |
| Targets | Closest magic user, if identified or revealed Random target |
| Goals | Destroy life corrupted by the Nox’zh’r |
Immunities
- Cannot be infected, unless the infection is digital.
- Cannot be intoxicated.
- Cannot be put to sleep.
- Immune to blood magic.
- Immune to primal magic.
- Immune to electrical damage.
Weakness
- Receives an additional defect whenever it is damaged by divine magic.
Actions
- Drop Awareness
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Scramble
- Scramble in Difficult Terrain
- Swim
- Tech Attack
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Ability
Level 4 Ability
Tactics
Nebaz imps have a base AP pool of 3 AP.
- If it’s inhibited:
- Arc discharges to:
- (Level 4+) Absorbs magic from the target, if the nebaz imp is haywire.
- (Level 2+) Uses the Paroxysm ability, if:
- Roll 1d4:
- Lightning strikes the target.
- Telekinetically tosses the target.
- Telekinetically tosses another target at the target.
- Telekinetically tosses an object at the target.
- Guards or uses the Magical Shield ability (level 3+), if: