Badger

Immortal Freedom RPG > Non-player Entities (NPCs) > Animals

Badgers are omnivorous mammals with short, wide bodies, and short legs for digging. They have elongated, weasel-like heads with small ears. Their tails vary in length depending on species. They have black faces with distinctive white markings, grey bodies with a light-coloured stripe from head to tail, and dark legs with light-coloured underbellies.[1]

Attribute Details
Type Creature
Emotion/Logic Number 2
Targets Closest target
Goals Survive

Animals do not generally attack unprovoked. They only engage in combat if:

  • They feel threatened,
  • They’re defending their young or territory,
  • They’re desperately hungry,
  • They’re confused, or,
  • They’re diseased or in pain.

Most animals avoid conflict, preferring survival to undue violence. Animals only fight to the death if they’re protecting something or they’re cornered. Otherwise, they flee at the first sign of hostility. Predators usually fight until they’re unstable, at which point they retreat.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Ability

Level 5 Abilities

Levels AP
Levels 1-2 3 AP + 1 AP for movement
Levels 3-6 5 AP + 1 AP for movement
  1. (Level 4+) Uses the Tough as Nails ability, if:
  2. Guards, if attacked.
  3. Moves or scrambles to get within range of the target, if they’re not already in range.
  4. Drops awareness or sneaks (level 3+), if they’re not perceived.
  5. (Level 5+) Swallows the target, if they’re unstable or haywire.
  6. Roll a die based on the animal’s level:
    1. At level 1, flip a coin or roll 1d2:
      1. Latches onto the target.
      2. Attacks or strikes (level 2+) the target.
    2. At levels 2-6, roll 1d4:
      1. Re-roll.
      2. Latches onto the target.
      3. Attacks or strikes (level 2+) the target.
      4. Attacks the target with an infectious assault.

  1. https://en.wikipedia.org/wiki/Badger ↩︎