Air Elemental

Immortal Freedom RPG > Non-player Entities (NPCs) > Elementals

Elementals are creatures manifested from inanimate matter or energy into something which has the semblance of sapience. They can only be manifested through elemental magic or a similar force—elementals do not come into existence naturally.

Air elementals are manifestations of wind, vapour, or smoke, loosely coalesced into humanoid form. Air elementals are flighty, ethereal beings, untethered from the earth and reality. However, when angered, they are as formidable as any other elemental force.

Attribute Details
Type Creature
Magic/Tech Number 2
Maximum Major Injuries 2
Maximum Minor Injuries 5
Targets Closest target
Goals Kill everything and everyone nearby

Elementals are chaotic, unpredictable, and dangerous. They always attack the closest target, unless they are being controlled by another entity. They fight until their destruction, being totally unconcerned with their own existence or well-being.

Immunities

Actions

Reaction

Level 1 Abilities

Level 2 Ability

Level 3 Abilities

Level 4 Ability

Level 5 Abilities

Level 6 Abilities

Tactics

Elementals have a base AP pool of 3 AP.

  1. (Level 3+) Begins the encounter with the Flying status.
  2. If inhibited, moves, or flies (level 3+) to get away from the originator.
  3. Arc discharges to get within range of a target, if:
  4. (Level 3+) Takes flight, it doesn’t have the Flying status.
  5. (Level 6) Summons a thunderstorm, if it hasn’t used the ability this session.
  6. Roll a die based on the elemental’s level:
  7. Uses the Magical Shield ability (level 3+), if:
    • It gets hit after taking its turn, and
    • It has at least 1 AP left at the end of its turn.