Rogue
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 1d8 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Rogues take advantage and exploit weaknesses, taking any edge they can get in combat. They aren’t afraid to fight dirty or betray their allies if it means they can come out of a fight alive. They’re also surprisingly chatty, throwing quips and insulting enemies to throw them off the scent.
Actions
- Craft
- Drop Awareness
- Heal
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
- Tech Attack
Reactions
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Ability
Level 5 Ability
Level 6 Abilities
Standard Inventory
- Credit Chip (roll 1d4 for the wealth score)
- Datapad
- Knife x 2
- Over-the-ear Translator
- Pistol x 2
Tactics
- (Level 6) Uses the Not Dead Yet ability, if:
- They get a third major injury, and
- They haven’t used the ability this session.
- Guards, if they believe they have the AP to spare.
- Moves or scrambles to get within range of a target, if they’re not already in range.
- Drops awareness, if they’re not perceived.
- (Level 3+) Rapid fires, if there are 2 or more targets within range.
- (Level 4+) Inflicts a debilitating strike onto the target.
- Blindsides the target, if they’re a big enough threat.
- Attacks the target.