Spectre
Immortal Freedom RPG > Non-player Entities (NPCs) > Spirit Remnants
Spectres are the spirit remnants of characters who died and which now haunt the living world. Spectres resemble their living counterparts in shape and dress, though they are made of pure essence. The edges of their form may be hazy and undefined. They are capable of communicating, if made manifest through spirit magic.
| Attribute | Details |
|---|---|
| Type | Spirit Remnant Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 1 |
| Maximum Minor Injuries | 3 |
| Status | Unstable |
| Targets | Strongest looking target or a leader Closest target |
| Goals | Unfinished business |
Spectres have access to all the same abilities as their living counterparts, though they always roll for magic. Spectres have classes like all characters, and act according to the particularities of their class.
Immunities
- Cannot be infected.
- Cannot be intoxicated.
- Cannot be knocked down.
- Cannot be inflicted with the Periodic Damage status.
- Cannot be pinned.
- Cannot be put to sleep.
- Cannot be stunned.
- Immune to blood magic.
- Immune to elemental magic.
- Immune to primal magic.
- Immune to physical attacks.
- Immune to electrical damage.
- Immune to fire damage.
- Immune to frost damage.
- Unaffected by difficult terrain.
Weakness
- Receives an additional injury whenever they are damaged by divine magic.
Actions
Reaction
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
- Fly (replaces Float)
- Flying (replaces Levitating)
- Magical Shield
- Take Flight (replaces Levitate)
Level 4 Abilities
Level 5 Ability
Tactics
Add these tactics to the those from the spectre’s class.
- Begins the encounter with either the Levitating status (level 2) or Flying status (level 3+).
- (Level 4+) Uses the Mystical Intervention ability, if:
- It gets a third major injury, and
- It hasn’t used the ability this session.
- Uses the Magical Shield ability (level 3+), if it believes it has the AP to spare.
- If inhibited:
- (Level 3+) Takes flight, if it doesn’t have the Flying status.
- (Level 2) Levitates, if it doesn’t have the Levitating status.
- (Level 2+) Death gazes a target, if they aren’t already horrified.
- Moves, scrambles, floats (level 2), or flies (level 3+) to get within range of the target, if they’re not already in range.
- (Level 5+) Absorbs essence from the target, if it has any injuries.
- (Level 4+) Flip a coin or roll 1d2:
- Attacks the target.
- Uses the Invisibility ability.
- Attacks the target.