Earth Elemental
Immortal Freedom RPG > Non-player Entities (NPCs) > Elementals
Earth Elementals are from the ground beneath our feet, the rocks which make up mountains, and the sands which fill endless deserts. They are grounded, resilient, and patient—but will unleash the full fury of the earth if provoked.
| Attribute | Details |
|---|---|
| Type | Creature |
| Magic/Tech Number | 2 |
| Maximum Major Injuries | 2 |
| Maximum Minor Injuries | 5 |
| Targets | Closest target |
| Goals | Kill everything and everyone nearby |
Immunities
- Cannot be confused.
- Cannot be dazed.
- Cannot be horrified.
- Cannot be infected.
- Cannot be intoxicated.
- Cannot be knocked down.
- Cannot be pinned.
- Cannot be inflicted with the Periodic Damage status.
- Cannot be put to sleep.
- Cannot be stunned.
- Immune to aura magic.
- Immune to blood magic.
- Immune to primal magic.
- Immune to spirit magic.
- Immune to mental attacks.
- Immune to physical attacks.
- Unaffected by difficult terrain.
Actions
Reaction
Level 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Ability
Level 5 Ability
Level 6 Ability
Tactics
Elementals have a base AP pool of 3 AP.
- If inhibited, moves to get within range of a target.
- Burrows to get within range of a target.
- (Level 6) Sends out tremors, if it hasn’t used the ability this session.
- (Level 5+) Becomes still as a statue, if it’s unstable.
- Roll a die based on the elemental’s level:
- At level 1, flip a coin or roll 1d2:
- Tosses a boulder at the target.
- Shatters.
- At level 2, roll 1d4:
- Tosses a boulder at the target.
- Shatters.
- Binds the target in an earthen prison.
- Crushes the target in a stone grip.
- At level 3, roll 1d6:
- Tosses a boulder at the target.
- Shatters.
- Binds the target in an earthen prison.
- Crushes the target in a stone grip.
- Summons a rock wall.
- Shockwaves.
- At levels 4-6, roll 1d8:
- Re-roll.
- Tosses a boulder at the target.
- Shatters.
- Binds the target in an earthen prison.
- Crushes the target in a stone grip.
- Summons a rock wall.
- Shockwaves.
- Reshapes earth.
- At level 1, flip a coin or roll 1d2:
- Uses the Magical Shield ability (level 3+), if: