Specializations Roll Table
Immortal Freedom RPG > Character Creation > Quick Start Character Creation
To have fate decide your character’s specialization, roll 1d100. Re-roll if you get a specialization which cannot be selected at the same time as your current class or quirk, if the specialization is only available to sycophants or specific classes, or if you roll higher than 76.
Mundane Specializations
| # | Specialization |
|---|---|
| 1 | Animal Friendship |
| 2 | Charm |
| 3 | Cowardice |
| 4 | Dying |
| 5 | Friendship |
| 6 | Infiltration |
| 7 | Information Gathering |
| 8 | Liquor |
| 9 | Pacifism |
| 10 | Peacekeeping |
| 11 | Physical Force |
| 12 | Risk Analysis |
| 13 | Sleep |
| 14 | Speed |
| 15 | Support |
Combat Specializations
| # | Specialization |
|---|---|
| 16 | Cheap Shots |
| 17 | Defence |
| 18 | Instigation |
| 19 | Martial Arts |
| 20 | Protection |
| 21 | Rage |
| 22 | Rogue Recondites |
| 23 | Space Piracy |
| 24 | Style |
| 25 | Weaknesses |
| 26 | Weaponry |
Magic Specializations
Exclusive Magic Specializations
Tech Specializations
| # | Specialization |
|---|---|
| 66 | Cybernetics |
| 67 | Experimental Weaponry |
| 68 | Mechacraft |
| 69 | Mechanical Proxy |
| 70 | Meka |
| 71 | The NET |
| 72 | Power Armour |
| 73 | Remote Machine Interface |
| 74 | Starship Engineering |
| 75 | Starship Piloting |
| 76 | Starship Weapon Systems |