Specialist

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes

Technology is the great equaliser of the modern age. With technology, an individual can rise from the trash heap to touch the top of the world. As such, anyone can become a tech expert. Technology has no birth right, no preference for its user. All you need is a willingness to learn and the courage to reach for a technological singularity.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 7
Maximum Major Injuries 3
Maximum Minor Injuries 5

Tech experts specialize in two things: machines and the NET. In combat, they attack machines, hack cyberware, and do their best to throw a wrench into the works for anyone reliant on machines to do the work for them. Their combat capabilities are limited when compared to other mundane classes, though they aren’t completely toothless. They tend to stand at the backlines during combat, to move focus away from themselves. They also repair machines when they can.

Actions

Reactions

Level 1 Abilities

Level 2 Ability

Level 3 Abilities

Level 4 Ability

Level 5 Ability

Level 6 Abilities

Standard Inventory

Tactics

Tech Experts have a base AP pool of 3 AP.

  1. Begins the encounter with wireless links to machines which would give them an advantage.
  2. Guards, if they believe they have the AP to spare.
  3. Moves or scrambles to:
    1. Hide from view, so they’re no longer perceived, or
    2. Get within range of a target, if they’re not already in range.
  4. Drops awareness, if they’re not perceived.
  5. (Level 6) Causes a network failure from a machine, if doing so would deal damage to 2 or more targets.
  6. Repairs or patches (level 5+) their cyberware or an allied machine, if they’re nonfunctional or haywire.
  7. (Level 3+) Initiates the CMD.exe command on the target, if they’re a big enough threat.
  8. (Level 4+) Causes a machine to experience a severe malfunction.
  9. Sabotages a machine, if the machine is a big enough threat.
  10. (Level 3+) Rapid fires, if there are 2 or more targets within range.
  11. Establishes links to machines, if doing so would give them an advantage.
  12. Attacks the target or scrambles a machine.