Zhifu

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes

Every living being has essence—an invisible life force that constitutes the core of one’s being. Throughout history, there have been many words for essence: ch’i, spirit, aura, soul, and much more. Zhifu are those who can manipulate essence through a skill most commonly known as aura magic. Those skilled in aura magic can enhance their own physical capabilities, manipulate the auras of others, and even project their own aura outwards.

Attribute Details
Type Character
Emotion/Logic Number 2
Magic/Tech Number 2
Maximum Major Injuries 3
Maximum Minor Injuries 5

Zhifu are all about balance and the redirection of energy. They use their body as well as aura magic to subjugate their foes, while deftly dodging any attacks made against them. They flash step around their enemies, striking where they are most vulnerable. They also use aura magic to Heal allies. They focus on attacking until an ally is damaged, at which point they get within melee range to heal or cleanse—if they aren’t already within melee range.

Actions

Reactions

Level 1 Abilities

Level 2 Abilities

Level 3 Abilities

Level 4 Abilities

Level 5 Ability

Level 6 Abilities

Standard Inventory

Tactics

Zhifu have a base AP pool of 3 AP.

  1. (Level 4+) Uses the Mystical Intervention ability, if:
  2. Guards or uses the Magical Shield ability (level 3+), if they believe they have the AP to spare.
  3. If inhibited, moves or scrambles to get within range of a target or an ally, if they’re not already in range.
  4. Flash steps to get within range of a target or an ally, if they’re not already in range.
  5. (Level 6) Performs their ultimate attack, if:
  6. (Level 2+) Cleanses, themselves or an ally has a negative status.
  7. Uses the Restoration ability, if themselves or an ally is unstable.
  8. (Level 6) Spin attacks, if:
  9. (Level 4+) Tears down the target, if they have a beneficial status or immunity.
  10. (Level 3+) Imparts serenity onto a target, if they’re a big enough threat.
  11. (Level 3+) Uses a combo starter to attack the target, if they don’t have the Combo String status.
  12. Ch’i blasts or attacks the target.