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Immortal Freedom
Immortal Freedom
Attributions
Artilum Tem
Artilum Tem
Star Cluster
Star Cluster
Huk’Va
Huk’Va
Trannoth
Trannoth
Scavor
Scavor
The Dumps
The Dumps
Square Branch
Aberdeen
Bronzehaven
Dry Gulch
Silicon Valley
Violl’s Garden
Tyrir
Tyrir
Azod
Azod
Idiwangi
Idiwangi
The Grand Market
Erelon
Erelon
Ell Caelora
Ell Caelora
A’aena Edhil
A’aena Edhil
Irya’dell
Irya’dell
Truoth
Truoth
PERL Satellite
PERL Satellite
Mokar
Mokar
The Succubus
Xaia
Xaia
Plumeth
Plumeth
Plumeth City
Plumeth City
Definitions
House
Precursor Ruins
Settlement
Settlement
Eperopolis
Megalopolis
Metropolis
City
Town
Village
Outpost
Camp
Homestead
Spaceport
Languages
Terranglo
Materials
Crystals
Vibrating Metals
Vibrating Metals
Njenium
Rakanium
Xibogen
Notable Characters
Anson Hodges
Cyril Behrends
Delsara Dawnbreath
Dewi Horn
Eckbert Zimmerman
Ethamil
Franko Adamson
Glumee Slickblast
Hercules Henson
Jacob Whitney
Jayson Vinkov
Jesse Baasch
Kelleigh Beckett
Liupold McCrae
Nizi Farhana Ornebel
Paskal Rivera
Re’na Silverseeker
Riagan Esgro
Ta’ya Goldspear
Wilhelm Frenz
Organisations
Nations
Terran Republic
Raider Clans
Salvation
Sanguine Jackals
Cult of the Nox’zh’r
Species
Aeyen
Erelen
Ewoche
K’ohma
Megor
T’av
Terrans
Uisi
Zao
Timeline
Before Coalition of Planets
Before Coalition of Planets
Ewoche Genocide
Forim Flesh-eating Virus Epidemic
Terran Intership War
First Era
First Era
Raider Wars
Second Era
Second Era
First Megor Invasion
Second Megor Invasion
Grethian Civil War
Third Era
Third Era
Grethian Civil War
Sycophant Wars
Fourth Era
Fourth Era
Nox’zh’r Apocalypse
Fifth Era
Fifth Era
Immortal Freedom RPG
Immortal Freedom: The Roleplaying Game
Safety Tools
Safety Tools
Before the Game Begins
Lines and Veils
Luxton Technique Discussion
Monte Cook RPG Consent Checklist
During the Game
X, N, and O Cards
Luxton Technique
Open Door
Breaks
After the Game
Bleed
Aftercare
Debriefing
Stars and Wishes
Inclusivity
On Artificial Intelligence (AI)
Character Creation
Character Creation
Species
Species
Species Modifiers
Classes
Classes
First Era
Adventurer
Civilian
Divine Cleric
Dragoon
Elementalist
Field Medic
Fighter
Keeper
Priestess of Ay’driel
Ranger
Recondite
Rogue
Shaman
Specialist
Tech Expert
Second Era
Vindicator
Third Era
Cybermancer
Fifth Era
Zhifu
Quirks
Quirks
Affectionate
Angry
Antagonistic
Beautiful
Bitter
Bloodthirsty
Boring
Brash
Bright
Carefree
Chaotic
Chatty
Childish
Clingy
Compassionate
Competitive
Complacent
Confident
Cool
Cooperative
Corrupted
Cowardly
Crude
Cursed
Daring
Dauntless
Decisive
Defiant
Dependable
Devout
Disorganised
Distrustful
Doomed
Easy Going
Egocentric
Elementary
Elite
Empathic
Enthusiastic
Entrepreneur
Erratic
Ethical
Excitable
Experienced
Fair
Fast
Fearless
Fidgety
Finicky
Flexible
Fortunate
Gallant
Gifted
Giving
Gloomy
Grateful
Greedy
Gruff
Hardy
Harmonious
Haughty
Hedonistic
Heroic
Hospitable
Hostile
Impulsive
Independent
Industrious
Infected
Inquisitive
Intense
Intimidating
Intrepid
Jinxed
Laid Back
Listless
Logical
Lucky
Malicious
Morbid
Natural
Neat
Negligent
Noisy
Objective
Occult
Paranoid
Patient
Persistent
Persuasive
Pessimistic
Playful
Pompous
Private
Proud
Provoking
Psi Sensitive
Radiant
Rakish
Reliable
Resentful
Resolute
Sarcastic
Scientific
Slacker
Soft
Spiritual
Spontaneous
Stalwart
Steadfast
Superstitious
Tactful
Talented
Touchy
Traditionalist
Uneducated
Utilitarian
Vague
Volcanic
Wealthy
Specialisations
Specialisations
Aeronism
Animal Friendship
Astral Projection
Chaos
Charm
Cheap Shots
Chronokinesis
Cowardice
Cryokinesis
Cryomancy
Crystal Enhancement
Cybernetics
Daemomancy
Defence
Divine Aegis
Divine Enforcement
Doomspeak
Dying
Electrokinesis
Emotive Telekinesis
Exceeding Limitations
Experimental Weaponry
Friendship
Halyeinomancy
Hedge Magic
Hemomancy
Infiltration
Information Gathering
Instigation
Intangibility
Latent Psionics
Liquor
Magical Source
Martial Arts
Matter Manipulation
Mechacraft
Mechanical Proxy
Meka
Mnemokinesis
Necromancy
Pacifism
Peacekeeping
Physical Force
Power Armour
Power Inheritance
Precognition
Protection
Pyrokinesis
Pyronism
Rage
Remote Machine Interface
Risk Analysis
Rogue Recondites
Sleep
Space Piracy
Speed
Starship Engineering
Starship Piloting
Starship Weapons Targeting
Style
Support
Teaching Recondites
Telekinesis
Telepathy
Terranism
Thaumatology
The Æther
The NET
The Prophecy
The Wilds
Transmutation
Umbrakinesis
Umbramancy
Unity
Weaknesses
Weaponry
Ability Selections
Dice Numbers
Languages
Starting Inventory
Character Name and Pronouns
Character Name and Pronouns
Naming Conventions
Pronouns
Optional Character Information
Optional Character Information
Impression
Gender Identity
Gender Expression
Sexual Orientation
Romantic Orientation
Age and Birthday
History
Curriculum Vitae
Blood Type
Order and Virtue Alignment
MBTI Type
Enneagram Type
Temperament
Interests and Tastes
Deadly Sin
Vices
Criminal Record
Spiritual Beliefs
Celestial Patron
Theme Colour
Physical Attributes
Physical Build
Physical Traits
Mental Traits
Disabilities
Relationships
Quick Start Character Creation
Species Roll Table
Hybrid Status Roll Table
Sycophant Status Roll Table
Class Roll Table
Random Quirk Generator
Random Specialisation Generator
Randomizing Dice Numbers
Quick Start Languages
Quick Start Inventory
Pronouns Roll Table
Character Name Roll Tables
Aeyan Character Names
Erelan Character Names
Ewoche Character Names
K’ohma Character Names
Megor Character Names
T’av Character Names
Terran Character Names
Uisi Character Names
Zao Character Names
Rules
Rules
Encounters
Encounters
Determining Dice
The Dice Pool
Rolling the Dice
Measuring Success
Measuring Success
Complications
Drawbacks
Boons
Re-rolling
Other Dice Rolls
Playing Out the Scene
Performing Actions
Types of Interactions
Disposition
Disposition
Companions
Injuries and Statuses
Experience
Levels
Magic
Intuition
Intel
Special Actions
Items and Cyberware
Items and Cyberware
Buying and Selling
Buying and Selling
Trade Encounters
Wealth Score
Cyberware Installation
Cyberware and Disability
Surfaces
Traps
Player vs Player
Advantage and Disadvantage
Language
Distance
Distance
Effective Range for Actions
Character Movement
Travel
Downtime
Optional Rules
Initiative
No Drawbacks
2-dice Dice Pool
Rules Cheat Sheet
Abilities
Abilities
Ability Requirements
Ability Requirements
Magic and Tech
Ability Targets
In or Out of Combat
Awareness
Default Actions and Reactions
Default Actions and Reactions
Actions
Craft
Drop Awareness
Gain Intuition
Heal
Help
Loot
Magic Attack
Melee Attack
Move
Move in Difficult Terrain
Move in Low Gravity
Move in Zero Gravity
Ranged Attack
Repair
Scramble
Scramble in Difficult Terrain
Swim
Tech Attack
Reactions
Defend
Guard
Protect
Re-roll
Refuse Complications
Default Statuses
Default Statuses
Unstable
Haywire
Major Statuses
Confused
Controlled
Horrified
Pacified
Periodic Damage
Sleeping
Stasis
Stunned
Minor Statuses
Dazed
Infected
Inhibited
Intoxicated
Pinned
Prone
Taunted
Skills
Skills
Skill Types
Animal Handling
Archaeology
Axes
Bartering
Blades
Blunt Weapons
Bows
Breaking Things
Brewing
Carpentry
Computers
Conducting Tests
Cooking
Crossbows
Deception
Disguise
Domestic Duties
Empathy
Escape
Etiquette
Explosives
Finesse
Gripping
Healing
Hunting
Identification
Insight
Intimidation
Land Vehicle Piloting
Leatherworking
Lockpicking
Machine Guns
Mathematics
Mechanical Engineering
Metalworking
Pathfinding
Perception
Performance
Persuasion
Philosophy
Pickpocketing
Pistols
Polearms
Psychology
Research
Riding
Rifles
Robotics
Ropes
Running
Scythes
Seduction
Shotguns
Shouting
Spacewalking
Starship Communications
Starship Engineering
Starship Piloting
Starship Sensors
Starship Shields
Starship Weapons Targeting
Superstitions
Survival
Swimming
Throwing Weapons
Torture
Tracking
Unarmed Attacks
Urban Navigation
Whips
Scavenging
Player Character Abilities
Level 1
A.V.A.T.A.R.
Ad Hoc Network
All Brains, No Brawn
Arc Discharge
As Your Elder
Backhanded
Be Heard
Beyond the Veil
Blindside
Careful Observation
Character Companion
Chosen
Comfortable
Commune
Consume Magic
Convince
Defy Fate
Divine Magic
Do It Now!
Ego Boost
Elemental Blast
Elemental Magic
Energy Blast
Establish Link
First Aid
Flourish
Gut Feeling
Hack
Hallucination
I Choose You
If I Have To
Impressive Display
Insatiable
Lightning Strike
Like Glue
Lucky Re-roller
Master of Magic
Meka
Necrophone
Obstinate
Overhaul
Power Overwhelming
Primal Presence
Psi Blast
Psi Magic
Pull Up a Chair
Racial Preference
Restoration
Sabotage
Sabotaged
Scramble Machine
Shadow Agent
Shatter
Spirit Magic
Spirit of Adventure
Storm Magic
Support
Threat Assessment
Thrusters Hot
Transitory Meld
Unravel
Visions of Death
While They’re Down
Wireless Link
Level 2
A.A.D.A.
Attention to Detail
Cleanse
Combat Protocols
Cure
Death Gaze
Dissipate
Electrostasis
Elemental Acclimation
Elemental Prison
Extra Set of Hands
First Priority
Haptic Interface
Intangible
Manifest Phantasm
Nature Talks
Person of Interest
Pocket Healer
Predator
Proselytise
Quick Attack
Slow Death
Triage
Vibe Check
Wizard
Level 3
A.A.D.A.: Scan
Admirable Curiosity
Barrier
Buffeting Winds
Censure
Character Companion
CMD.exe
Command Spirit
Elemental Scout
Epiphany
Escapist
Feint
Fly
Flying
Hallucination ✚
Haunt
Improvise
Interrogation
Knock-out Blow
Magical Shield
Overcome All Obstacles
Rapid Fire
Read Mind
Reconfigure: Meka
Reconfigure: Shuttle
Run and Fight
Self-diagnostic
Shuttle Mode
Speech
Take Flight
Level 4
Beacon
Boost
Boosted
Break Storm
Cleanse ✚
Control Phantasm
Deadly Aim
Debilitating Strike
Divine Bulwark
Expertise
Familiar Tech
Feint ✚
First Aid ✚
Flourish ✚
Galvanise
Gang Up
Kill Mode
Network Tap
Predictive Model
Remote Viewing
Restoration ✚
Severe Malfunction
Spotlight
Tough as Nails
Transmute
Level 5
Absorb Magic
Admin Access
Anticipation
Arc Discharge ✚
Cascade
Combat Protocols ✚
Death Gaze ✚
Enlightenment
Erase
Fortune and Glory
Frost Golem
Gambit
Hard Target
Hidden Potential
Mask
Masked
Mecha Golem
Nimble Fighter
Off Your Feet
Patch
Perfect Guard
Perfect Strike
Psi Blast ✚
Reconfigure: Armour
Reconfigure: Robot
Reconstruction
Separate Essence
Slay
Stimulate
Subjective Reality
Suit Mode
Supernova
Time Dilation
Timing Is Crucial
Transitory Meld ✚
Vortex
Level 6
Adrenaline
Amalgamate
Control Weather
Core Implosion
Critical Hit
Daring Exploits
Dominate Spirit
Elemental Avatar
Final Form
Hallucination ✚✚
Legendary
Magnificent Moment
Miracle Healer
Network Failure
Predict Outcomes
Psi Storm
Quick Attack ✚
Reconfigure: Weapon
Renascence
Sentry Mode
Shadow Agent ✚
Spin Attack
Spread Rumour
Steal Essence
Storm Incarnate
Thunderstorm
Transform
Wizard ✚
Vehicles
Vehicles
Types of Vehicles
Speeders
Shuttles
Starships
Starships
Carrier
Command
Corvette
Cruiser
Emergency
Entourage
Fighter
Luxury
Patrol
Stealth
Trader
Transit
Space Stations
Vehicular Combat
Vehicular Combat
Hit Points
Vehicle Systems
Vehicle Systems
Communications
Engines
Helm Control
Hull
Sensors
Shield Control
Shields
Weapons Targeting
Attack and Defence
Vehicle Movement and Range
Vehicle Abilities
Vehicle Abilities
Disabled
Dock
Evasive Action
Favourable Position
Fire Weapons
Fire Weapons
Full Power
Get Into Position
Hail
Interior Scan
Power Outage
Push It
Push It
Push It to the Limit
Push It to the Limit
Ram
Recharge Shields
Repair Vehicle System
Reroute Power
System Down
Vehicle Scan
Starship Abilities
Starship Abilities
Concentrate Efforts
Cutting Edge
Disable System
Energise
Escape Route
Flying Duck
Ghost Ship
Homebase
Intercept
Outmanoeuvre
Overwhelming Force
Space Jaws
Streamlined
Vox Engines Ready
Vox Flight
Character and Vehicle Sheets
Items
Items
Consumables
Consumables
Crystal Dust
Explosive Grenade
Flashbang
Hypospray
Incendiary Grenade
Magic Inhibitor
Magic Ward
Plastic Explosive
Pure Crystal
Refined Crystal
Sedative Injection
Legendary Items
Legendary Items
Level 1
Non-Newtonian Boots
Level 2
Rod of Unending Breath
Voidplasm Gauntlet
Level 3
Holographic Disguise Matrix
Meka
Modded Raider Shotgun
Power Armour (Compendium)
A’aena Edhil Icewine
Aisine Tea
Ammo
Body Armour
Datapad
Datastick
Energy Cell
Energy Pistol
Energy Rifle
Energy Shield
Environment Suit
Field Rations
Filtered Water Bottle
First Aid Kit
Flamethrower
Flashlight
Flaxu
Gas Canister
Grappling Gun
Grethian Wine
Machine Gun
MedKit
MedTech Toolkit
Official Encyclopaedia of Galactic Anatomy
Over-the-ear Translator
Pistol
Sniper Rifle
Speeder
Spool of Monofilament Wire
Submachine Gun
T’avian Coffee
Toolkit
Water Filtration Bottle
Zwill
Cyberware
Cyberware
Legendary Cyberware
Legendary Cyberware
Level 3
Adaptive Tail Module
Abdominal Storage Module
Acoustic Amplifier
Cyberoptics
Digit.ALL
Dorsal Arachnoid Limb Array
Embedded Translator
Emergency Power Core
Ghostwave Scrambler
H33.L1
Heat Sink System
M1R4G3
Neural Datajack
Retractable Lashtail
Stochastic Parrot Module
Subdermal Plating
Telescopic Blade
CyberAll Installation Assistant
VI Agent Interface
Non-player Entities (NPCs)
NPC Abilities
Level 1
Ethereal
Lluw Spit
Lose Cohesion
Vengeful Aura
Level 3
Possession
Level 5
Explosive Death Rattle
Adventurer
Air Elemental
Civilian
Cryokinetic Nebaz Imp
Cryokinetic Recondite
Cryomantic Behemoth
Cryomantic Cybermancer
Cybermancer
Cybernetic Amalgam
Divine Cleric
Dragoon
Earth Elementalist
Electrokinetic Nebaz Imp
Electrokinetic Recondite
Elementalist
Field Medic
Fighter
Fire Elemental
Fire Elementalist
Hemomantic Cybermancer
Keeper
Nebaz Dæmon
Nebaz Imp
Nox’zh’r Abomination
Nox’zh’r Ooze
Priestess of Ay'driel
Pyrokinetic Nebaz Dæmon
Pyrokinetic Nebaz Imp
Pyrokinetic Recondite
Ranger
Recondite
Rogue
Shaman
Specialist
Spectral Amalgam
Spectre
Storm Elementalist
Specialist
Umbrakinetic Recondite
Umbramantic Cybermancer
Vindicator
Wraith
Zhifu
GM Tools (WIP)
Running a Session
Running a Session
Before the Session Begins
Before the Session Begins
Session Recap
Character Building Questions
Fill Out Optional Character Information
Session 0
Change Log
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Scramble
Action
|
Emotion
|
1 AP
Move
a
significant distance
.
Card