Fighter
| Attribute | Details |
|---|---|
| Type | Character |
| Emotion/Logic Number | 1d6 |
| Magic/Tech Number | 1d8 |
| Maximum Major Injuries | 3 |
| Maximum Minor Injuries | 5 |
Fighters are focused entirely on attacking their enemies.
Actions
- Craft
- Drop Awareness
- Heal
- Melee Attack
- Move
- Move in Difficult Terrain
- Move in Low Gravity
- Move in Zero Gravity
- Ranged Attack
- Repair
- Scramble
- Scramble in Difficult Terrain
- Swim
- Tech Attack
Reactions
Level 1 Abilities
Level 2 Ability
Level 3 Abilities
Level 4 Abilities
Level 5 Abilities
Level 6 Abilities
- Battle Management
- Cleave ✚ (replaces Cleave)
Standard Inventory
- Backpack
- Credit Chip (roll 1d4 for the wealth score)
- Datapad
- Knife
- Over-the-ear Translator
- Rifle
Tactics
- (Level 4+) Uses the Tough as Nails ability, if:
- They get a third major injury, and
- They haven’t used the ability this session.
- (Level 3+) Counterattacks, if:
- (Level 3+) Uses the Outmatched ability, if:
- Guards, if they believe they have the AP to spare.
- Moves or scrambles to get within range of a target, if they’re not already in range.
- (Level 4+) Tears down the target, if they have a beneficial status or immunity.
- Blindsides the target, if they’re a big enough threat.
- Cleaves the target, if there is at least 1 other target within range.
- Flip a coin or roll 1d2: