Fighter

Immortal Freedom RPG > Non-player Entities (NPCs) > Classes

Fighting. It’s what they do. Whether with their fists or a weapon, fighters can dish out as much as they can take. They are physical, action-oriented people, more likely to overcome challenges by force than by any other means.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 1d8
Maximum Major Injuries 3
Maximum Minor Injuries 5

Fighters are focused entirely on attacking their enemies.

Actions

Reactions

Level 1 Abilities

Level 2 Ability

Level 3 Abilities

Level 4 Abilities

Level 5 Abilities

Level 6 Abilities

Standard Inventory

Tactics

Levels AP
Levels 1-2 3 AP
Levels 3-4 5 AP
Level 5 7 AP
Level 6 9 AP
  1. (Level 4+) Uses the Tough as Nails ability, if:
  2. (Level 3+) Counterattacks, if:
    • They’re attacked, and
    • They haven’t used the ability this session.
  3. (Level 3+) Uses the Outmatched ability, if:
  4. Guards, if they believe they have the AP to spare.
  5. Moves or scrambles to get within range of a target, if they’re not already in range.
  6. (Level 4+) Tears down the target, if they have a beneficial status or immunity.
  7. Blindsides the target, if they’re a big enough threat.
  8. Cleaves the target, if there is at least 1 other target within range.
  9. Flip a coin or roll 1d2:
    1. Attacks or strikes (level 2+) the target.
    2. Uses the Throw ability. Roll 1d4:
      1. Throws the target.
      2. Throws another target at the target
      3. Throws an object at the target.
      4. Attacks or strikes (level 2+) the target instead.