Nox’zh’r Ooze
Immortal Freedom RPG > Non-player Entities (NPCs) > Nox’zh’r
Nox’zh’r oozes are barely sentient masses of Nox’zh’r lluw—pitch-black, viscous fluid come to life. They are eldritch horrors without feeling or thought, completely subservient to the will of the Nox’zh’r. They wander aimlessly, in search of more matter to assimilate into themselves.
| Attribute | Details |
|---|---|
| Type | Creature |
| Maximum Major Injuries | 1 |
| Maximum Minor Injuries | 5 |
| Status | Infected Pacified Unstable |
Nox’zh’r oozes move around at random. Nox’zh’r oozes do not attack, and do nothing to protect themselves from harm. They are mindless, mobile hazards.
Immunities
- Cannot be confused.
- Cannot be dazed.
- Cannot be horrified.
- Cannot be intoxicated.
- Cannot be knocked down.
- Cannot be inflicted with the Periodic Damage status.
- Cannot be put to sleep.
- Cannot be stunned.
- Cannot be taunted.
- Immune to aura magic.
- Immune to blood magic.
- Immune to elemental magic.
- Immune to primal magic.
- Immune to spirit magic.
- Immune to mental attacks.
- Immune to physical attacks.
Weakness
- Receives an additional injury whenever it is damaged by divine magic.
Actions
Level 1 Abilities
Tactics
Nox’zh’r oozes have a base AP pool of 1 AP.
- Loses cohesion, if a target is within range.
- Moves in a random direction.